Simulation 3D Actor Transform Get
Libraries:
Vehicle Dynamics Blockset /
Vehicle Scenarios /
Sim3D /
Sim3D Core
Aerospace Blockset /
Animation /
Simulation 3D
Simulink 3D Animation /
Simulation 3D /
Utilities
Description
Note
Simulating models with the Simulation 3D Actor Transform Get block requires Simulink® 3D Animation™. If you had an Aerospace Blockset™ license prior to R2024a, you might be eligible to continue using Simulation 3D Actor Transform Get to simulate models in the 3D environment. For more information, see Opt-In Offer for Aerospace Blockset Unreal Engine Visualization Users.
The Simulation 3D Actor Transform Get block provides the actor translation, rotation, and scale for the Simulink simulation environment.
The block uses a vehicle-fixed coordinate system that is initially aligned with the inertial world coordinate system.
Axis | Description |
---|---|
X | Forward direction of the vehicle Roll — Right-handed rotation about X-axis |
Y | Extends to the right of the vehicle, initially parallel to the ground plane Pitch — Right-handed rotation about Y-axis |
Z | Extends upwards Yaw — Left-handed rotation about Z-axis |
Actors are scene objects that support 3D translation, rotation, and scale. Parts are actor components. Components do not exist by themselves; they are associated with an actor.
Tip
Verify that the Simulation 3D Scene Configuration block executes before the Simulation 3D Actor Transform Get block. That way, the Unreal Engine® 3D visualization environment prepares the data before the Simulation 3D Actor Transform Get block receives it. To check the block execution order, right-click the blocks and select Properties. On the General tab, confirm these Priority settings:
Simulation 3D Scene Configuration —
0
Simulation 3D Actor Transform Get —
1
For more information about execution order, see Control and Display Execution Order.