surflm
3-D shaded surface with lighting on axesm
-based map
Syntax
surflm(lat,lon,Z)
surflm(latlim,lonlim,Z)
surflm(...,s)
surflm(...,s,k)
h = surflm(...)
Description
surflm(lat,lon,Z)
and surflm(latlim,lonlim,Z)
are
the same as surfm(...)
except that they highlight
the surface with a light source. The default light source (45 degrees
counterclockwise from the current view) and reflectance constants
are the same as in surfl
.
surflm(...,s)
and surflm(...,s,k)
use
a light source vector, s
, and a vector of reflectance
constants, k
. For more information on s
and k
,
see the help for surfl
.
h = surflm(...)
returns
a handle to the surface object.
Examples
Tips
surflm
is like surfm
,
except that it shades the monochrome map surface with a light source,
and the only allowed graticule is the size of the data matrix.
Version History
Introduced before R2006a