Main Content

pause

Pause playback of audioplayer object or recording of audiorecorder object

Description

example

pause(audioObj) pauses the playback of an audioplayer object or the recording of an audiorecorder object.

Examples

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Initiate a recording session, pause the recorder, and then continue the session to finish recording a full audio clip.

Create an audio recording object and start recording using a microphone on your system.

recObj = audiorecorder;
record(recObj);
disp('Recording in progress now ...')
Recording in progress now ...

Pause the recording and check the status of the audiorecorder object. The isrecording function returns 1 when recording is progress and 0 when the recording is not in progress.

pause(recObj);
isrecording(recObj)
ans =

  logical

   0

Listen to the audio that has been recorded so far.

playerObj= getplayer(recObj);
play(playerObj);

Before proceeding with the recording session, check the status of the audioplayer object. The isplaying function returns 1 when playback is progress and 0 when the playback is not in progress.

isplaying(playerObj)
ans =

  logical

   0

Next, resume the recording and capture more audio in the audiorecorder object.

resume(recObj)

To finalize the audio clip, after you have recorded more material, stop the recording.

stop(recObj)

Get the full audio clip from the audiorecorder object and play it.

playerObj= getplayer(recObj)
play(playerObj)

Input Arguments

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Audio object, specified as an audioplayer or audiorecorder object.

  • If audioObj is an audioplayer object, then the pause function pauses the audio playback that is in progress.

  • If audioObj is an audiorecorder object, then the pause function pauses the audio recording that is in progress.

To create an audioplayer object, use the audioplayer function.

To create an audiorecorder object, use the audiorecorder function.

Version History

Introduced in R2006a