Main Content
Gamepad Joystick
Represent one control axis on x-yanalog VEX gamepad joystick and read values
Add-On Required: This feature requires the Simulink Coder Support Package for ARM Cortex-based VEX Microcontroller add-on.
Libraries:
Simulink Coder Support Package for ARM Cortex-based VEX Microcontroller /
Gamepad
Description
The Gamepad Joystick block is used to represent one of the control axes of an x-y analog joystick on the VEX® gamepad. The block reads the corresponding analog value based on the position of the joystick along that axis. There are two analog joysticks on the VEX gamepad with two control axes (x-y) on each joystick.
Ports
Input
Output
Parameters
Extended Capabilities
Version History
Introduced in R2016a