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simscape.multibody.RevolutePrimitiveActuationTorque Class

Namespace: simscape.multibody

Construct actuation torque for revolute joint primitive

Since R2024a

Description

Use an object of the simscape.multibody.RevolutePrimitiveActuationTorque class to construct an actuation torque to apply to a revolute joint primitive.

Class Attributes

Sealed
true
ConstructOnLoad
true
RestrictsSubclassing
true

For information on class attributes, see Class Attributes.

Creation

Description

torque = simscape.multibody.RevolutePrimitiveActuationTorque constructs an actuation torque of 0 N*m.

torque = simscape.multibody.RevolutePrimitiveActuationTorque(value) constructs an actuation torque with the specified value. value must be a simscape.Value object that represents a scalar with a unit of torque.

Examples

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  • Create an actuation torque and specify its value as 10 N*m.

    torque = simscape.multibody.RevolutePrimitiveActuationTorque(...
                                    simscape.Value(10,"N*m"))
    
    torque = 
    
      Value: 10 : N*m

Version History

Introduced in R2024a