simscape.multibody.Revolution Class
Namespace: simscape.multibody
Superclasses: simscape.multibody.Geometry
Description
Use an object of the simscape.multibody.Revolution
class to represent
revolved geometry. The geometry is a rotational sweep of a polygonal cross-section specified
in the xz-plane. The rotational axis is along the z-axis of the reference frame. To specify the geometry, you can use
the CrossSection
and RevolutionAngle
properties.
Class Attributes
Sealed | true |
ConstructOnLoad | true |
RestrictsSubclassing | true |
For information on class attributes, see Class Attributes.
Creation
Description
creates
a revolved geometry with default values.rev
= simscape.multibody.Revolution
creates a fully revolved geometry with the specified cross-section.rev
= simscape.multibody.Revolution(CrossSection
)
creates a partially revolved geometry with the specified cross-section and revolution
angle.rev
= simscape.multibody.Revolution(crosssection
, angle
)
Properties
Version History
Introduced in R2022a