3D Rigid Body Angular Velocity

版本 1.1 (3.0 KB) 作者: Mitchell Tillman
Computes angular velocity between two 3D coordinate frames (3x3 matrices).
90.0 次下载
更新时间 2021/9/15

Purpose: Returns the 3D angular velocity vector and scalar magnitude of a reference frame between two time points, in degrees or radians per second. Can handle rotation about any one or all three axes simultaneously. All computations are returned in the space-fixed coordinate system. See header comments in code for details.

Assumptions:
The origins of both reference frames are both at the same point on the rigid body.
Within each reference frame, the axes are all orthogonal to one another.

Method:
First, computes the linear difference vector for each of the three axes. Because these three vectors all lie within the plane of rotation, their cross product produces the orientation of the axis of rotation. Then the axes are projected onto the plane of rotation, and their angular displacement times the sampling frequency (Hz) produces the magnitude of the angular velocity. Positive or negative angular velocity (direction of rotation) is evaluated by cross(frame1,frame2). Finally, the angular velocity vector is multiplied by the angular velocity magnitude.

引用格式

Mitchell Tillman (2024). 3D Rigid Body Angular Velocity (https://github.com/mtillman14/Ref-Frames-Angular-Velocity/releases/tag/v1.1), GitHub. 检索来源 .

MATLAB 版本兼容性
创建方式 R2020b
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版本 已发布 发行说明
1.1

See release notes for this release on GitHub: https://github.com/mtillman14/Ref-Frames-Angular-Velocity/releases/tag/v1.1

1.0

要查看或报告此来自 GitHub 的附加功能中的问题,请访问其 GitHub 仓库
要查看或报告此来自 GitHub 的附加功能中的问题,请访问其 GitHub 仓库