StartSimulation3DMessageReader
Description
Add-On Required: This feature requires the Aerospace Blockset Interface for Unreal Engine Projects add-on.
constructs a message reader object in the Unreal® Editor.MessageReader = StartSimulation3DMessageReader(topicName, maxDataSize)
The C++ syntax is
void *StartSimulation3DMessageReader(const char* topicName,uint32 maxDataSize);
Input Arguments
Output Arguments
Version History
Introduced in R2021b