copyExampleSim3dProject
Syntax
sim3d.utils.copyExampleSim3dProject(DestFldr)
sim3d.utils.copyExampleSim3dProject(DestFldr,Name=Value)
Description
sim3d.utils.copyExampleSim3dProject(
copies the
Aerospace Blockset™ Interface for Unreal Engine® Projects
support package project files to the destination folder,
DestFldr
)DestFldr
. By default, copyExampleSim3dProject
copies the
plugins to your Epic Games® installation folder.
sim3d.utils.copyExampleSim3dProject(
copies support package files to the destination with additional options specified by
name-value arguments. If your Epic Games installation is not saved to the default location DestFldr
,Name=Value
)C:\Program
Files\Epic Games
, specify the PluginDestination
argument.
Running the
sim3d.utils.copyExampleSim3dProject
function configures your
environment so that you can customize scenes. The support package contains these
Aerospace Blockset Interface for Unreal Engine Projects components.
An Unreal® project,
AutoVrtlEnv.uproject
, and its associated files. The project includes editable versions of the prebuilt 3D scenes that you can select from the Scene description parameter of the Simulation 3D Scene Configuration block. To use this project, you must copy the file to a folder on your local machine.A plugin,
MathWorkInterface
(with a folder name ofMathWorkSimulation
). This plugin establishes the connection between MATLAB® and the Unreal Editor and is required for co-simulation. It also includes some shared automotive-oriented assets. You must copy this plugin to your local installation of the editor.A second plugin,
MathWorksAerospaceContent
. This plugin contains the aerospace components and connects them to MATLAB using theMathWorksSimulation
plugin. You must also copy this plugin to your local installation of the editor.A third plugin,
RoadRunnerMaterials
. This plugin is required for scenes created by the RoadRunner scene editing software, and for packaging the project into an executable.
Input Arguments
Examples
Version History
Introduced in R2022b