Aero.Body Class
Namespace: Aero
Create body object for use with animation object
Description
Use the Aero.Body class to create a body object for use with an
        Aero.Animation object. To use the Aero.Body object, you
      typically:
- Create the animation body. 
- Configure or customize the body object. 
- Load the body. 
- Generate patches for the body. This step requires an axes from a figure. 
- Set the - timeseriesdata source.
- Move or update the body. 
 By default, an Aero.Body object natively uses aircraft
        x-y-z coordinates for the body geometry and the
        timeseries data. It expects the rotation order
        z-y-x (psi, theta, phi).
Convert timeseries data from other coordinate systems by registering a
      different CoordTransformFcn function.
The Aero.Body class is a handle class.
Creation
h = Aero.Body constructs a body for an animation object. The
      animation object is returned in h.
Properties
Methods
Examples
Version History
Introduced in R2007a