Class MWComplex
The MWComplex
class passes or receives a complex numeric array into
or from a compiled class method. This class contains four properties/methods:
Property Real As Variant
Stores the real part of a complex array (read/write). The Real
property is the default property of the MWComplex
class. The
value of this property can be any type coercible to a Variant
, as
well as object types, with the restriction that the underlying array must resolve to
a numeric matrix (no cell data allowed). Valid Visual Basic® numeric types for complex arrays include Byte
,
Integer
, Long
, Single
,
Double
, Currency
, and
Variant/vbDecimal
.
Property Imag As Variant
Stores the imaginary part of a complex array (read/write). The
Imag
property is optional and can be Empty
for a pure real array. If the Imag
property is not empty and the
size and type of the underlying array do not match the size and type of the
Real
property's array, an error results when the object is
used in a method call.
Example
The following Visual Basic code creates a complex array with the following entries:
x = [ 1+i 1+2i 2+i 2+2i ] Sub foo() Dim x As MWComplex Dim rval(1 To 2, 1 To 2) As Double Dim ival(1 To 2, 1 To 2) As Double On Error Goto Handle_Error For I = 1 To 2 For J = 1 To 2 rval(I,J) = I ival(I,J) = J Next Next Set x = new MWComplex x.Real = rval x.Imag = ival . . . Exit Sub Handle_Error: MsgBox(Err.Description) End Sub
Property MWFlags As MWFlags
Stores a reference to an MWFlags
object. This property sets or
gets the array formatting and data conversion flags for a particular complex array.
Each MWComplex
object has its own MWFlags
property. This property overrides the value of any flags set on the object whose
methods are called.
Sub Clone(ppComplex As MWComplex)
Creates a copy of an MWComplex
object.
Parameters
Argument | Type | Description |
---|---|---|
|
|
Reference to an uninitialized |
Return Value
None
Remarks
Clone
allocates a new MWComplex
object
and creates a deep copy of the object's contents. Call this function when a
separate object is required instead of a shared copy of an existing object
reference.