Main Content

Coordinate Systems for Unreal Engine Simulation in Robotics System Toolbox

Robotics System Toolbox™ enables you to simulate your robot scenario in a virtual environment that uses the Unreal Engine® from Epic Games®.

Note

Simulating models in the 3D visualization environment requires Simulink® 3D Animation™.

Unreal Engine World Coordinate System

The Unreal Engine environment uses a left-hand rule world coordinate system with axes that are fixed in the inertial reference frame.

In the left hand coordinate, positive X-axis points forward, positive Y-axis points right and Z-axis points upward. Positive rotation is clockwise about the axis of rotation.

AxisDescription
X

Forward direction of the vehicle

Roll — Right-handed rotation about X-axis

Y

Extends to the right of the vehicle, parallel to the ground plane

Pitch — Right-handed rotation about Y-axis

Z

Extends upwards

Yaw — Left-handed rotation about Z-axis

Robotics System Toolbox uses a right-hand rule world coordinate system. A coordinate in an Unreal Engine scene, (x, y, z, roll, pitch, yaw) would be (x, -y, z, yaw, pitch, roll) as a Robotics System Toolbox coordinate.

See Also

|

Related Topics