Entity Transport Delay
Introduce a delay in propagation of a SimEvents message
Libraries:
Simulink /
Continuous
SimEvents
Description
The Entity Transport Delay block delays an entity for a period of time, named transport delay. The first input is the entity that is transported from point A to point B on a constant-length moving surface whose speed changes over time. The value from the second input is the instantaneous delay. The speed of the surface is the reciprocal of instantaneous delay. The product of instantaneous delay and the speed is 1.
The block calculates the implemented transport delay by the distance-speed-time relationship, where the surface length (distance) is equal to the integral of the variable surface speed over the duration of the transport delay (time). For more information about this calculation, see Variable Transport Delay.
The Entity Transport Delay block connects SimEvents® to Simulink® using the input from a Simulink signal and computing the transport delay as a continuous process, and applying this delay to an entity in a discrete-event process. For an example that uses the Entity Transport Delay block, see Modeling Cyber-Physical Systems.
Examples
Ports
Input
Output
Parameters
Block Characteristics
Data Types |
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Direct Feedthrough |
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Multidimensional Signals |
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Variable-Size Signals |
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Zero-Crossing Detection |
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Extended Capabilities
Version History
Introduced in R2019b