PS Lookup Table (4D)
Approximate four-dimensional function using specified lookup method
Libraries:
Simscape /
Foundation Library /
Physical Signals /
Lookup Tables
Description
The PS Lookup Table (4D) block computes an
approximation to some function f=f(x1,x2,x3,x4)
by interpolating the
input query point coordinates against a four-dimensional lookup table.
You define the lookup table by specifying the Table grid vector 1 parameter (vector of data points along the first axis), the Table grid vector 2 parameter (vector of data points along the second axis), the Table grid vector 3 parameter (vector of data points along the third axis), the Table grid vector 4 parameter (vector of data points along the fourth axis), and the 4D array of table values parameter (array of output values).
The table grid data vectors must be strictly monotonic, either increasing or
decreasing. The array size of the tabulated function values must match the dimensions
defined by the data vectors. That is, if the four data vectors have sizes
1-by-m
, 1-by-n
, 1-by-p
, and
1-by-q
, respectively, supply an
m
-by-n
-by-p
-by-q
array of the output function values.
The four inputs and the output of the block are physical signals of matching size. The block generates the output based on the input query and the table grid lookup, using the selected interpolation and extrapolation methods. You have a choice of two interpolation methods and two extrapolation methods. You also have an option for the block to issue an error if any of the input signal values is outside the respective table grid vector range.