Add Sound to a Virtual World
To add sound to a virtual world, use a Sound
node. You can include an
AudioClip
node in a Sound
node. For an
AudioClip
node, use a mono or stereo WAV file in uncompressed PCM
format.
To listen to the sound, use a computer that supports sound. For details, see Listen to Sound in a Virtual World.
Note
A stereo sound source retains its channel separation during playback. Simulink®
3D Animation™ attenuates the sound based on the distance of the viewer from the sound
location. The relative position of the viewer to the sound location and the viewer direction
in the virtual world do not affect the stereo channels. There is no impact even if the
Sound
node has the spatialize
field set to
true
.
The following code adds to a virtual world a sound that switches on and off based on a logical signal.
DEF SoundSwitch Switch { choice [ DEF MySound Sound { source DEF CraneNoise AudioClip { url "sound/crane_run.wav" loop TRUE } } ] }