Inertia
Mass element with fixed inertial properties
Libraries:
Simscape /
Multibody /
Body Elements
Description
The Inertia block adds to the attached frame a point or distributed
mass with fixed inertial properties. The type of mass (point or distributed) depends on
the parameterization selected for the block. A selection of Point
Mass
assumes the mass to be concentrated at a point and therefore
devoid of rotational inertia. A selection of Custom
assumes
the mass to be distributed in space, allowing it to possess nonzero moments of inertia,
products of inertia, and center-of-mass coordinates (the latter against the reference
frame of the block).
A choice of marker provides a means to identify the inertia in the model
visualization. The visualization opens (by default) in Mechanics Explorer at the start
of simulation or upon diagram update. Use the marker to track the motion of the inertia
against the remainder of the model. Various marker shapes are available—an inertia icon,
a sphere, a cube, a frame—each with configurable dimensions. To eliminate the inertia
from the model visualization (while retaining its effects on the model dynamics), the
block provides an option of None
.
Examples
Full Vehicle on Four Post Testrig
Models a passenger vehicle on a four-post testrig. The posts move up and down to replicate the vertical movement of the wheels as it travels along a road. The simulation results and animation show the response of the vehicle body and suspension as it is subjected to the motions from the testrig. The roll and pitch of the vehicle body can be observed, and by varying the inputs wheel hop frequencies can be determined. The vehicle model can be configured to use different suspension types for the front suspension with different linkage combinations.
Ports
Frame
R — Reference frame
frame
Local reference frame of the inertia element. Connect to a frame line or frame port to define the relative position and orientation of the inertia.
Parameters
Inertia
Type — Inertia parameterization to use
Point Mass
(default) | Custom
Inertia parameterization to use. Select Point
Mass
to represent a mass with no rotational inertia.
Select Custom
to represent a distributed mass
with rotational inertia.
Mass — Total mass of the solid element
1 kg
(default) | scalar with units of mass
Total mass to attribute to the solid element. This parameter can be positive or negative. Use a negative value to capture the effect of a void or cavity in a compound body (one comprising multiple solids and inertias), being careful to ensure that the mass of the body is on the whole positive.
Custom: Center of Mass — Center-of-mass coordinates
[0 0 0] m
(default) | three-element vector with units of length
[x y z] coordinates of the center of mass relative to the block reference frame. The center of mass coincides with the center of gravity in uniform gravitational fields only.
Custom: Moments of Inertia — Diagonal elements of inertia tensor
[1 1 1] kg*m^2
(default) | three-element vector with units of mass*length^2
Three-element vector with the [Ixx Iyy Izz] moments of inertia specified relative to a frame with origin at the center of mass and axes parallel to the block reference frame. The moments of inertia are the diagonal elements of the inertia tensor
where:
Custom: Products of Inertia — Off-diagonal elements of inertia tensor
[0 0 0] kg*m^2
(default) | three-element vector with units of mass*length^2
Three-element vector with the [Iyz Izx Ixy] products of inertia specified relative to a frame with origin at the center of mass and axes parallel to the block reference frame. The products of inertia are the off-diagonal elements of the inertia tensor
where:
Graphic
Type — Graphic to use in the visualization of the inertia
Marker
(default) | None
Type of graphic to use in the visualization of the inertia, specified
as Marker
or None
.
Set this parameter to Marker
to represent the
inertia as a marker, and set this parameter to
None
to hide the inertia from the model
visualization.
Shape — Shape of marker to represent to the inertia
Inertia Icon
(default) | Sphere
| Cube
| Frame
Shape of the marker, specified as Inertia
Icon
, Sphere
,
Cube
, or
Frame
. The motion of the marker reflects the
motion of the inertia itself.
Dependencies
To enable this parameter, set Type to
Marker
.
Size — Width of the marker in pixels
20 pixels
(default) | scalar
Width of the marker in pixels, specified as a scalar. This width does not scale with zoom level. Note that the apparent size of the marker depends partly on screen resolution, with higher resolutions packing more pixels per unit length, and therefore producing smaller icons.
Dependencies
To enable this parameter, set Type to
Marker
.
Visual Properties — Parameterizations for color and opacity
Simple
(default) | Advanced
Parameterizations for specifying visual properties. Select
Simple
to specify Diffuse
Color and Opacity. Select
Advanced
to specify more visual
properties, such as Specular Color,
Ambient Color, Emissive
Color, and Shininess.
Dependencies
To enable this parameter, set Type to
Marker
.
Diffuse Color — Color of light due to diffuse reflection
[0.5 0.5 0.5] (default) | 3-by-1 or 1-by-3 vector with values in the range of 0 to 1 | 4-by-1 or 1-by-4 vector with values in the range of 0 to 1
Color of the light due to diffuse reflection, specified as an [R,G,B] or [R,G,B,A] vector with values in the range of 0 to 1. The vector can be a row or column vector. The optional fourth element specifies the color opacity. Omitting the opacity element is equivalent to specifying a value of 1.
Dependencies
To enable this parameter, set Type to
Marker
.
Opacity — Graphic opacity
1.0 (default) | scalar in the range of 0 to 1
Graphic opacity, specified as a scalar in the range of 0 to 1. A scalar of 0 corresponds to completely transparent, and a scalar of 1 corresponds to completely opaque.
Dependencies
To enable this parameter, set:
Type to
Marker
Visual Properties to
Simple
Specular Color — Color of light due to specular reflection
[0.5 0.5 0.5 1.0] (default) | 3-by-1 or 1-by-3 vector with values in the range of 0 to 1 | 4-by-1 or 1-by-4 vector with values in the range of 0 to 1
Color of the light due to specular reflection, specified as an [R,G,B] or [R,G,B,A] vector with values in the range of 0 to 1. The vector can be a row or column vector. The optional fourth element specifies the color opacity. Omitting the opacity element is equivalent to specifying a value of 1.
Dependencies
To enable this parameter, set:
Type to
Marker
Visual Properties to
Advanced
Ambient Color — Color of ambient light
[0.15 0.15 0.15 1.0] (default) | 3-by-1 or 1-by-3 vector with values in the range of 0 to 1 | 4-by-1 or 1-by-4 vector with values in the range of 0 to 1
Color of the ambient light, specified as an [R,G,B] or [R,G,B,A] vector with values in the range of 0 to 1. The vector can be a row or column vector. The optional fourth element specifies the color opacity. Omitting the opacity element is equivalent to specifying a value of 1.
Ambient light refers to a general level of illumination that does not come directly from a light source. The Ambient light consists of light that has been reflected and re-reflected so many times that it is no longer coming from any particular direction.
Dependencies
To enable this parameter, set:
Type to
Marker
Visual Properties to
Advanced
Emissive Color — Self-illumination color
[0.0 0.0 0.0 1.0] (default) | 3-by-1 or 1-by-3 vector with values in the range of 0 to 1
Color due to self illumination, specified as an [R,G,B] or [R,G,B,A] vector in the range of 0 to 1. The vector can be a row or column vector. The optional fourth element specifies the color opacity. Omitting the opacity element is equivalent to specifying a value of 1.
The emission color is color that does not come from any external source, and therefore seems to be emitted by the marker itself. When a marker has an emissive color, the marker can be seen even if there is no external light source.
Dependencies
To enable this parameter, set:
Type to
Marker
Visual Properties to
Advanced
Shininess — Shininess of marker
75 (default) | scalar in the range of 1 to 128
Shininess of the marker, specified as a scalar in the range of 0 to 128. This parameter affects the sharpness of the specular reflections of the marker. A marker with high shininess has a mirror-like appearance, and marker with low shininess has a more low-gloss or satin appearance.
Dependencies
To enable this parameter, set:
Type to
Marker
Visual Properties to
Advanced
Extended Capabilities
C/C++ Code Generation
Generate C and C++ code using Simulink® Coder™.
Version History
Introduced in R2012a
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