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Sim3dSetup

C++ method that sets up actor in Unreal Engine 3D simulation

Since R2020b

Description

The C++ method void ASetGetActorLocation::Sim3dSetup() sets up an actor in the Unreal Engine® 3D simulation environment. The Unreal Engine AActor::BeginPlay class calls the Sim3dSetup method every frame.

example

Examples

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void ASetGetActorLocation::Sim3dSetup()
{
       Super::Sim3dSetup();
              if (Tags.Num() != 0) {
                  FString tagName = Tags.Top().ToString();

                  FString MessageReaderTag = tagName;
                  MessageReaderTag.Append(TEXT("SimulinkMessage_OUT")); // a message from Simulink model
                  MessageReader = StartSimulation3DMessageReader (TCHAR_TO_ANSI(*MessageReaderTag), MAX_MESSAGE_SIZE);

                  FString MessageWriterTag = tagName;
                  MessageWriterTag.Append(TEXT("SimulinkMessage_IN")); // a message to Simulink model
                  MessageWriter = StartSimulation3DMessageWriter (TCHAR_TO_ANSI(*MessageWriterTag) ), MAX_MESSAGE_SIZE);
              }
}

Version History

Introduced in R2020b