StopSimulation3DMessageReader
Deletes message reader object in the Unreal Editor
Description
Add-On Required: This feature requires the Vehicle Dynamics Blockset Interface for Unreal Engine Projects add-on.
deletes the Unreal® Editor 3D message reader object.status=StopSimulation3DMessageReader(MessageReader)
The C++ syntax is
int StopSimulation3DMessageReader(void * MessageReader);
Input Arguments
Output Arguments
Version History
Introduced in R2020b