copyExampleSim3dProject
Syntax
sim3d.utils.copyExampleSim3dProject(DestFldr)
sim3d.utils.copyExampleSim3dProject(DestFldr,Name=Value)
Description
sim3d.utils.copyExampleSim3dProject(
copies the
Vehicle Dynamics Blockset™ Interface for Unreal Engine® Projects
support package project files to the destination folder,
DestFldr
)DestFldr
. By default, copyExampleSim3dProject
copies the
plugins to your Epic Games® installation folder.
sim3d.utils.copyExampleSim3dProject(
copies support package files to the destination with additional options specified by
name-value arguments. If your Epic Games installation is not saved to the default location DestFldr
,Name=Value
)C:\Program
Files\Epic Games
, specify the PluginDestination
argument.
Running the
sim3d.utils.copyExampleSim3dProject
function configures your
environment so that you can customize scenes. The support package contains these Vehicle Dynamics Blockset Interface for Unreal Engine Projects.
An Unreal® project, defined in
AutoVrtlEnv.uproject
, and its associated files. The project includes editable versions of the prebuilt 3D scenes that you can select from the Scene name parameter of the Simulation 3D Scene Configuration block.Three plugins,
MathWorkSimulation
:RoadRunnerMaterials
, andMathWorksAutomotiveContent
. These plugins establish the connection between MATLAB® and the Unreal Editor and are required for co-simulation.
Input Arguments
Examples
Version History
Introduced in R2022b