Replacing revolute joint with a fixed joint prevents control of other joints
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I'm trying to reduce the 7DoF Kinova Gen 3 to a 6DoF model. To that end, I wanted to fix the HalfArm_Links.
robotMat = loadrobot("kinovaGen3");
halfArmTForm = robotMat.Bodies{1,3}.Joint.JointToParentTransform;
newJoint = rigidBodyJoint('FixedActuator3','fixed');
setFixedTransform(newJoint,halfArmTForm);
replaceJoint(robotMat,"HalfArm2_Link",newJoint);
show(robotMat,randomConfiguration(robotMat))
However, when doing this, and displaying randomConfigurations or jointConfigs as calculated by IK solvers, actuator4 seems to drive what was originally actuator5. Similarly, actuator 5 drives actuator6 etc. So actuator7 actually doesn't drive anything more, and the joint between HalfArm2_Link and ForeArm_Link appears fixed.
This issue seems to disappear when I change the joint type to 'prismatic'.
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