perhaps placing dots (circles) instead of numbers on the faces of the dice is easier, at least for a traditional cubic dice. That would work also for a tetrahedron (even less dots). But if you plan a dice with many faces that becomes unpractical, readability-wise. Hard to tell apart 23 dots from 21.
I'd prepare the data for the faces of the dices and the relevant dots to be rendered using fill3. Then you can rotate them to build an animation.
Or else, you could rotate the point of view (setting the axes off).