Using pause, but stop if user input
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Another struggle: Looking to get/make a function that will pause while doing something (eg displaying figure), and if user wants to view it, they can. But after a period of time (if away from desk, for example), the pause will end and the next figure will be displayed. eg pause(5) but continue after 1 if user presses enter before the 5 are up?
I've thought about:
StartTime = clock;
while clock <= StartTime+delay_time
{PAUSE or wait for user input}
end
But can't think of how to use "input" as it must have uiwait built in. Is there a way to do this or is it just easier to accept that any delays are fixed or user has to move the code on?
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Rik
2018-1-16
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Rik
2018-1-16
You're welcome.
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