Suppose you define the object so that the nose is at the left, with the resting value being x = 0, y = 0. Then as it moves from right to left, adjust the graphic object's X and Y coordinates as
object.XData = nose_x + model_x_coordinates;
object.YData = nose_y + mode_y_coordinates;
and to move towards the right,
object.XData = nose_x - model_x_coordinates;
object.YData = nose_y + model_y_coordinates; %because you do not flip it upside down when it moves to the right