How do you calculate 3D, real-world speed in centimeters per second of the object in Binary Image?
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I have already done all the basic image processing step to get the Binary Image and the bounding box for the objects. I have 10 set of images where the ball goes up and down. How do I calculate the real-world speed in centimeters per second of the ball from all set of image?Any tips?
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Image Analyst
2019-4-28
You need to have some known distance in your scene that you can calibrate to. Then just multiply the distance in pixels by the calibration factor. See my attached demo.
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