Hi all, sorry, but I figured out this problem myself. In simscape multibody there are special blocks that allow not only to move solids along curves, but also to receive support reactions. Thanks to the developers for such useful innovations. Previously, to obtain the forces that cause the body to move along a curvilinear trajectory, it was necessary to build quite cumbersome models
Good evening! Is there an example Simscape Multibody model moving a point along a curve?
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The curve is smooth, similar to the outline of the top of the rider's helmet.
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