Cohesive Movement Simscape Multibody
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I've created this file using Simscape multibody show 4 DOF of a robotic arm. When all of the joints are connected and the simulations run, the arm swings around wildly. How can I implement some kind of delay or senseing to make the joints move one at a time, one after another
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Vasco Lenzi
2020-9-28
Hi Leeann
I run your model with all sinus connected to the joint and got this video. They are simply following your sinus input. I don't think I understand what you want to achieve, it doesn't look "wild" to me.
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Vasco Lenzi
2020-9-29
you can use the Signal Editor in the simulink library to create complex motion vectors.
If you need some more ocmplex logic you can use Stateflow to model a state machine that would send out specific motion at a certain times.
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