Lidar sensor wont rotate in own executable Unreal Engine
1 次查看(过去 30 天)
显示 更早的评论
Hey,
For a project I'm working with the automated driving toolbox and its possibility to create own scenes in unreal engine. It works well, only I need to have the simulated LiDAR sensor at a certain angle. Only this is not working for me when I try it in my own unreal exectuable, where it works fine in the default scenes. I didn't change anyting in the scene, I just used packed the files from the toolbox into an exectuable as said to do here: https://www.mathworks.com/help/driving/ug/package-custom-scenes-into-executable.html .
As you can see here it Lidar (thing above the center of the car roof) is angled with a 45 degree of roll:![](https://www.mathworks.com/matlabcentral/answers/uploaded_files/413713/image.png)
![](https://www.mathworks.com/matlabcentral/answers/uploaded_files/413713/image.png)
However with the same settings the Lidar is still in the normal position for some reason:
![](https://www.mathworks.com/matlabcentral/answers/uploaded_files/413718/image.png)
Does anybody know how I can fix this?
0 个评论
回答(1 个)
Igor Klimchynski
2020-11-30
Please check that you have the support package for R2020b installed: https://www.mathworks.com/help/driving/ug/package-custom-scenes-into-executable.html .
另请参阅
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!