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Hannah
Hannah
Last activity 2024-2-8

I was looking into the possibility of making a spin-to-win prize wheel in MATLAB. I was looking around, and if someone has made one before they haven't shared. A labeled colored spinning wheel, that would slow down and stop (or I would take just stopping) at a random spot each time. I would love any tips or links to helpful resources!
Greetings to all MATLAB users,
Although the MATLAB Flipbook contest has concluded, the pursuit of ‘learning while having fun’ continues. I would like to take this opportunity to highlight some recent insightful technical articles from a standout contest participant – Zhaoxu Liu / slandarer.
Zhaoxu has contributed eight informative articles to both the Tips & Tricks and Fun channels in our new Discussions area. His articles offer practical advice on topics such as customizing legends, constructing chord charts, and adding color to axes. Additionally, he has shared engaging content, like using MATLAB to create an interactive dragon that follows your mouse cursor, a nod to the upcoming Year of the Dragon in 2024!
I invite you to explore these articles for both enjoyment and education, and I hope you'll find new techniques to incorporate into your work.
Our community is full of individuals skilled in MATLAB, and we're always eager to learn from one another. Who would you like to see featured next? Or perhaps you have some tips & tricks of your own to contribute. Remember, sharing knowledge is a collaborative effort, as Confucius wisely stated, 'When I walk along with two others, they may serve me as my teachers.'
Let's maintain our commitment to a continuous learning journey. This could be the perfect warm-up for the upcoming 2024 contest.
Many of the examples in the MATLAB documentation are extremely high quality articles, often worthy of attention in their own right. Time to start celebrating them! Today's is how to increase Image Resolution using deep learning
Hannah
Hannah
Last activity 2024-2-8

I have been procrastinating on schoolwork by looking at all the amazing designs created in the last MATLAB Flipbook Mini Hack! They are just amazing. The voting is over but what are y'all's personal favorites? Mine is the flapping butterfly, it is for sure a creation I plan to share with others in the future!
Struct is an easy way to combine different types of variants. But now MATLAB supports classes well, and I think class is always a better alternative than struct. I can't find a single scenario that struct is necessary. There are many shortcomings using structs in a project, e.g. uncontrollable field names, unexamined values, etc. What's your opinion?
function dragon24
% Copyright (c) 2024, Zhaoxu Liu / slandarer
baseV=[ -.016,.822; -.074,.809; -.114,.781; -.147,.738; -.149,.687; -.150,.630;
-.157,.554; -.166,.482; -.176,.425; -.208,.368; -.237,.298; -.284,.216;
-.317,.143; -.338,.091; -.362,.037;-.382,-.006;-.420,-.051;-.460,-.084;
-.477,-.110;-.430,-.103;-.387,-.084;-.352,-.065;-.317,-.060;-.300,-.082;
-.331,-.139;-.359,-.201;-.385,-.262;-.415,-.342;-.451,-.418;-.494,-.510;
-.533,-.599;-.569,-.675;-.607,-.753;-.647,-.829;-.689,-.932;-.699,-.988;
-.639,-.905;-.581,-.809;-.534,-.717;-.489,-.642;-.442,-.543;-.393,-.447;
-.339,-.362;-.295,-.296;-.251,-.251;-.206,-.241;-.183,-.281;-.175,-.350;
-.156,-.434;-.136,-.521;-.128,-.594;-.103,-.677;-.083,-.739;-.067,-.813;-.039,-.852];
% 基础比例、上色方式数据
baseV=[0,.82;baseV;baseV(end:-1:1,:).*[-1,1];0,.82];
baseV=baseV-mean(baseV,1);
baseF=1:size(baseV,1);
baseY=baseV(:,2);
baseY=(baseY-min(baseY))./(max(baseY)-min(baseY));
N=30;
baseR=sin(linspace(pi/4,5*pi/6,N))./1.2;
baseR=[baseR',baseR'];baseR(1,:)=[1,1];
baseR(5,:)=[2,.6];
baseR(10,:)=[3.7,.4];
baseR(15,:)=[1.8,.6];
baseT=[zeros(N,1),ones(N,1)];
baseM=zeros(N,2);
baseD=baseM;
ratioT=@(Mat,t)Mat*[cos(t),sin(t);-sin(t),cos(t)];
% 配色数据
CList=[211,56,32;56,105,166;253,209,95]./255;
% CList=bone(4);CList=CList(2:4,:);
% CList=flipud(bone(3));
% CList=lines(3);
% CList=colorcube(3);
% CList=rand(3)
baseC1=CList(2,:)+baseY.*(CList(1,:)-CList(2,:));
baseC2=CList(3,:)+baseY.*(CList(1,:)-CList(3,:));
% 构建图窗
fig=figure('units','normalized','position',[.1,.1,.5,.8],...
'UserData',[98,121,32,115,108,97,110,100,97,114,101,114]);
axes('parent',fig,'NextPlot','add','Color',[0,0,0],...
'DataAspectRatio',[1,1,1],'XLim',[-6,6],'YLim',[-6,6],'Position',[0,0,1,1]);
% 构造龙每个部分句柄
dragonHdl(1)=patch('Faces',baseF,'Vertices',baseV,'FaceVertexCData',baseC1,'FaceColor','interp','EdgeColor','none','FaceAlpha',.95);disp(char(fig.UserData))
for i=2:N
dragonHdl(i)=patch('Faces',baseF,'Vertices',baseV.*baseR(i,:)-[0,i./2.5-.3],'FaceVertexCData',baseC2,'FaceColor','interp','EdgeColor','none','FaceAlpha',.7);
end
set(dragonHdl(5),'FaceVertexCData',baseC1,'FaceAlpha',.7)
set(dragonHdl(10),'FaceVertexCData',baseC1,'FaceAlpha',.7)
set(dragonHdl(15),'FaceVertexCData',baseC1,'FaceAlpha',.7)
for i=N:-1:1,uistack(dragonHdl(i),'top');end
for i=1:N
baseM(i,:)=mean(get(dragonHdl(i),'Vertices'),1);
end
baseD=diff(baseM(:,2));Pos=[0,2];
% 主循环及旋转、运动计算
set(gcf,'WindowButtonMotionFcn',@dragonFcn)
fps=8;
game=timer('ExecutionMode', 'FixedRate', 'Period',1/fps, 'TimerFcn', @dragonGame);
start(game)
% Copyright (c) 2023, Zhaoxu Liu / slandarer
set(gcf,'tag','co','CloseRequestFcn',@clo);
function clo(~,~)
stop(game);delete(findobj('tag','co'));clf;close
end
function dragonGame(~,~)
Dir=Pos-baseM(1,:);
Dir=Dir./norm(Dir);
baseT=(baseT(1:end,:)+[Dir;baseT(1:end-1,:)])./2;
baseT=baseT./(vecnorm(baseT')');
theta=atan2(baseT(:,2),baseT(:,1))-pi/2;
baseM(1,:)=baseM(1,:)+(Pos-baseM(1,:))./30;
baseM(2:end,:)=baseM(1,:)+[cumsum(baseD.*baseT(2:end,1)),cumsum(baseD.*baseT(2:end,2))];
for ii=1:N
set(dragonHdl(ii),'Vertices',ratioT(baseV.*baseR(ii,:),theta(ii))+baseM(ii,:))
end
end
function dragonFcn(~,~)
xy=get(gca,'CurrentPoint');
x=xy(1,1);y=xy(1,2);
Pos=[x,y];
Pos(Pos>6)=6;
Pos(Pos<-6)=6;
end
end
There will be a warning when we try to solve equations with piecewise:
syms x y
a = x+y;
b = 1.*(x > 0) + 2.*(x <= 0);
eqns = [a + b*x == 1, a - b == 2];
S = solve(eqns, [x y]);
% 错误使用 mupadengine/feval_internal
% System contains an equation of an unknown type.
%
% 出错 sym/solve (第 293 行)
% sol = eng.feval_internal('solve', eqns, vars, solveOptions);
%
% 出错 demo3 (第 5 行)
% S=solve(eqns,[x y]);
But I found that the solve function can include functions such as heaviside to indicate positive and negative:
syms x y
a = x+y;
b = floor(heaviside(x)) - 2*abs(2*heaviside(x) - 1) + 2*floor(-heaviside(x)) + 4;
eqns = [a + b*x == 1, a - b == 2];
S = solve(eqns, [x y])
% S =
% 包含以下字段的 struct:
%
% x: -3/2
% y: 11/2
The piecewise function is divided into two sections, which is so complex, so this work must be encapsulated as a function to complete:
function pwFunc=piecewiseSym(x,waypoint,func,pfunc)
% @author : slandarer
gSign=[1,heaviside(x-waypoint)*2-1];
lSign=[heaviside(waypoint-x)*2-1,1];
inSign=floor((gSign+lSign)/2);
onSign=1-abs(gSign(2:end));
inFunc=inSign.*func;
onFunc=onSign.*pfunc;
pwFunc=simplify(sum(inFunc)+sum(onFunc));
end
Function Introduction
  • x : Argument
  • waypoint : Segmentation point of piecewise function
  • func : Functions on each segment
  • pfunc : The value at the segmentation point
example
syms x
% x waypoint func pfunc
f=piecewiseSym(x,[-1,1],[-x-1,-x^2+1,(x-1)^3],[-x-1,(x-1)^3]);
For example, find the analytical solution of the intersection point between the piecewise function and f=0.4 and plot it:
syms x
% x waypoint func pfunc
f=piecewiseSym(x,[-1,1],[-x-1,-x^2+1,(x-1)^3],[-x-1,(x-1)^3]);
% solve
S=solve(f==.4,x)
% S =
%
% -7/5
% (2^(1/3)*5^(2/3))/5 + 1
% -15^(1/2)/5
% 15^(1/2)/5
% draw
xx=linspace(-2,2,500);
f=matlabFunction(f);
yy=f(xx);
plot(xx,yy,'LineWidth',2);
hold on
scatter(double(S),.4.*ones(length(S),1),50,'filled')
precedent
syms x y
a=x+y;
b=piecewiseSym(x,0,[2,1],2);
eqns = [a + b*x == 1, a - b == 2];
S=solve(eqns,[x y])
% S =
% 包含以下字段的 struct:
%
% x: -3/2
% y: 11/2
It is pretty easy to draw a cool heatmap for I have uploaded a tool to fileexchange:
t=0.2:0.01:3*pi;
hold on
plot(t,cos(t)./(1+t),'LineWidth',4)
plot(t,sin(t)./(1+t),'LineWidth',4)
plot(t,cos(t+pi/2)./(1+t+pi/2),'LineWidth',4)
plot(t,cos(t+pi)./(1+t+pi),'LineWidth',4)
ax=gca;
hLegend=legend();
pause(1e-16)
colorData = uint8([255, 150, 200, 100; ...
255, 100, 50, 200; ...
0, 50, 100, 150; ...
102, 150, 200, 50]);
set(ax.Backdrop.Face, 'ColorBinding','interpolated','ColorData',colorData);
set(hLegend.BoxFace,'ColorBinding','interpolated','ColorData',colorData)
I have written two tools and uploaded fileexchange, which allows us to easily draw chord diagrams:
chord chart 弦图
download:
demo:
dataMat=[2 0 1 2 5 1 2;
3 5 1 4 2 0 1;
4 0 5 5 2 4 3];
dataMat=dataMat+rand(3,7);
dataMat(dataMat<1)=0;
colName={'G1','G2','G3','G4','G5','G6','G7'};
rowName={'S1','S2','S3'};
CC=chordChart(dataMat,'rowName',rowName,'colName',colName);
CC=CC.draw();
CC.setFont('FontSize',17,'FontName','Cambria')
% 显示刻度和数值
% Displays scales and numeric values
CC.tickState('on')
CC.tickLabelState('on')
% 调节标签半径
% Adjustable Label radius
CC.setLabelRadius(1.4);
Digraph chord chart 有向弦图
download:
demo:
dataMat=randi([0,8],[6,6]);
% 添加标签名称
NameList={'CHORD','CHART','MADE','BY','SLANDARER','MATLAB'};
BCC=biChordChart(dataMat,'Label',NameList,'Arrow','on');
BCC=BCC.draw();
% 添加刻度
BCC.tickState('on')
% 修改字体,字号及颜色
BCC.setFont('FontName','Cambria','FontSize',17,'Color',[.2,.2,.2])
BCC.setLabelRadius(1.3);
BCC.tickLabelState('on')
How to create a legend as follows?
Principle Explanation - Graphic Objects
Hidden Properties of Legend are laid as follows
In most cases, legends are drawn using LineLoop and Quadrilateral:
Both of these basic graphic objects are drawn in groups of four points, and the general principle is as follows:
Of course, you can arrange the points in order, or set VertexIndices whitch means the vertex order to obtain the desired quadrilateral shape:
Other objects
Compared to objects that can only be grouped into four points, we also need to introduce more flexible objects. Firstly, LineStrip, a graphical object that draws lines in groups of two points:
And TriangleStrip is a set of three points that draw objects to fill triangles, for example, complex polygons can be filled with multiple triangles:
Principle Explanation - Create and Replace
Let's talk about how to construct basic graphic objects, which are all constructed using undisclosed and very low-level functions, such as LineStrip, not through:
  • LineStrip()
It is built through:
  • matlab.graphics.primitive.world.LineStrip()
After building the object, the following properties must be set to make the hidden object visible:
  • Layer
  • ColorBinding
  • ColorData
  • VertexData
  • PickableParts
The settings of these properties can refer to the original legend to form the object, which will not be elaborated here. You can also refer to the code I wrote.
Afterwards, set the newly constructed object's parent class as the Group parent class of the original component, and then hide the original component
newBoxEdgeHdl.Parent=oriBoxEdgeHdl.Parent;
oriBoxEdgeHdl.Visible='off';
The above is the entire process of component replacement, with two example codes written:
Semi transparent legend
function SPrettyLegend(lgd)
% Semitransparent rounded rectangle legend
% Copyright (c) 2023, Zhaoxu Liu / slandarer
% -------------------------------------------------------------------------
% Zhaoxu Liu / slandarer (2023). pretty legend
% (https://www.mathworks.com/matlabcentral/fileexchange/132128-pretty-legend),
% MATLAB Central File Exchange. 检索来源 2023/7/9.
% =========================================================================
if nargin<1
ax = gca;
lgd = get(ax,'Legend');
end
pause(1e-6)
Ratio = .1;
t1 = linspace(0,pi/2,4); t1 = t1([1,2,2,3,3,4]);
t2 = linspace(pi/2,pi,4); t2 = t2([1,2,2,3,3,4]);
t3 = linspace(pi,3*pi/2,4); t3 = t3([1,2,2,3,3,4]);
t4 = linspace(3*pi/2,2*pi,4); t4 = t4([1,2,2,3,3,4]);
XX = [1,1,1-Ratio+cos(t1).*Ratio,1-Ratio,Ratio,Ratio+cos(t2).*Ratio,...
0,0,Ratio+cos(t3).*Ratio,Ratio,1-Ratio,1-Ratio+cos(t4).*Ratio];
YY = [Ratio,1-Ratio,1-Ratio+sin(t1).*Ratio,1,1,1-Ratio+sin(t2).*Ratio,...
1-Ratio,Ratio,Ratio+sin(t3).*Ratio,0,0,Ratio+sin(t4).*Ratio];
% 圆角边框(border-radius)
oriBoxEdgeHdl = lgd.BoxEdge;
newBoxEdgeHdl = matlab.graphics.primitive.world.LineStrip();
newBoxEdgeHdl.AlignVertexCenters = 'off';
newBoxEdgeHdl.Layer = 'front';
newBoxEdgeHdl.ColorBinding = 'object';
newBoxEdgeHdl.LineWidth = 1;
newBoxEdgeHdl.LineJoin = 'miter';
newBoxEdgeHdl.WideLineRenderingHint = 'software';
newBoxEdgeHdl.ColorData = uint8([38;38;38;0]);
newBoxEdgeHdl.VertexData = single([XX;YY;XX.*0]);
newBoxEdgeHdl.Parent=oriBoxEdgeHdl.Parent;
oriBoxEdgeHdl.Visible='off';
% 半透明圆角背景(Semitransparent rounded background)
oriBoxFaceHdl = lgd.BoxFace;
newBoxFaceHdl = matlab.graphics.primitive.world.TriangleStrip();
Ind = [1:(length(XX)-1);ones(1,length(XX)-1).*(length(XX)+1);2:length(XX)];
Ind = Ind(:).';
newBoxFaceHdl.PickableParts = 'all';
newBoxFaceHdl.Layer = 'back';
newBoxFaceHdl.ColorBinding = 'object';
newBoxFaceHdl.ColorType = 'truecoloralpha';
newBoxFaceHdl.ColorData = uint8(255*[1;1;1;.6]);
newBoxFaceHdl.VertexData = single([XX,.5;YY,.5;XX.*0,0]);
newBoxFaceHdl.VertexIndices = uint32(Ind);
newBoxFaceHdl.Parent = oriBoxFaceHdl.Parent;
oriBoxFaceHdl.Visible = 'off';
end
Usage examples
clc; clear; close all
rng(12)
% 生成随机点(Generate random points)
mu = [2 3; 6 7; 8 9];
S = cat(3,[1 0; 0 2],[1 0; 0 2],[1 0; 0 1]);
r1 = abs(mvnrnd(mu(1,:),S(:,:,1),100));
r2 = abs(mvnrnd(mu(2,:),S(:,:,2),100));
r3 = abs(mvnrnd(mu(3,:),S(:,:,3),100));
% 绘制散点图(Draw scatter chart)
hold on
propCell = {'LineWidth',1.2,'MarkerEdgeColor',[.3,.3,.3],'SizeData',60};
scatter(r1(:,1),r1(:,2),'filled','CData',[0.40 0.76 0.60],propCell{:});
scatter(r2(:,1),r2(:,2),'filled','CData',[0.99 0.55 0.38],propCell{:});
scatter(r3(:,1),r3(:,2),'filled','CData',[0.55 0.63 0.80],propCell{:});
% 增添图例(Draw legend)
lgd = legend('scatter1','scatter2','scatter3');
lgd.Location = 'northwest';
lgd.FontSize = 14;
% 坐标区域基础修饰(Axes basic decoration)
ax=gca; grid on
ax.FontName = 'Cambria';
ax.Color = [0.9,0.9,0.9];
ax.Box = 'off';
ax.TickDir = 'out';
ax.GridColor = [1 1 1];
ax.GridAlpha = 1;
ax.LineWidth = 1;
ax.XColor = [0.2,0.2,0.2];
ax.YColor = [0.2,0.2,0.2];
ax.TickLength = [0.015 0.025];
% 隐藏轴线(Hide XY-Ruler)
pause(1e-6)
ax.XRuler.Axle.LineStyle = 'none';
ax.YRuler.Axle.LineStyle = 'none';
SPrettyLegend(lgd)
Heart shaped legend (exclusive to pie charts)
function pie2HeartLegend(lgd)
% Heart shaped legend for pie chart
% Copyright (c) 2023, Zhaoxu Liu / slandarer
% -------------------------------------------------------------------------
% Zhaoxu Liu / slandarer (2023). pretty legend
% (https://www.mathworks.com/matlabcentral/fileexchange/132128-pretty-legend),
% MATLAB Central File Exchange. 检索来源 2023/7/9.
% =========================================================================
if nargin<1
ax = gca;
lgd = get(ax,'Legend');
end
pause(1e-6)
% 心形曲线(Heart curve)
x = -1:1/100:1;
y1 = 0.6 * abs(x) .^ 0.5 + ((1 - x .^ 2) / 2) .^ 0.5;
y2 = 0.6 * abs(x) .^ 0.5 - ((1 - x .^ 2) / 2) .^ 0.5;
XX = [x, flip(x),x(1)]./3.4+.5;
YY = ([y1, y2,y1(1)]-.2)./2+.5;
Ind = [1:(length(XX)-1);2:length(XX)];
Ind = Ind(:).';
% 获取图例图标(Get Legend Icon)
lgdEntryChild = lgd.EntryContainer.NodeChildren;
iconSet = arrayfun(@(lgdEntryChild)lgdEntryChild.Icon.Transform.Children.Children,lgdEntryChild,UniformOutput=false);
% 基础边框句柄(Base Border Handle)
newEdgeHdl = matlab.graphics.primitive.world.LineStrip();
newEdgeHdl.AlignVertexCenters = 'off';
newEdgeHdl.Layer = 'front';
newEdgeHdl.ColorBinding = 'object';
newEdgeHdl.LineWidth = .8;
newEdgeHdl.LineJoin = 'miter';
newEdgeHdl.WideLineRenderingHint = 'software';
newEdgeHdl.ColorData = uint8([38;38;38;0]);
newEdgeHdl.VertexData = single([XX;YY;XX.*0]);
newEdgeHdl.VertexIndices = uint32(Ind);
% 基础多边形面句柄(Base Patch Handle)
newFaceHdl = matlab.graphics.primitive.world.TriangleStrip();
Ind = [1:(length(XX)-1);ones(1,length(XX)-1).*(length(XX)+1);2:length(XX)];
Ind = Ind(:).';
newFaceHdl.PickableParts = 'all';
newFaceHdl.Layer = 'middle';
newFaceHdl.ColorBinding = 'object';
newFaceHdl.ColorType = 'truecoloralpha';
newFaceHdl.ColorData = uint8(255*[1;1;1;.6]);
newFaceHdl.VertexData = single([XX,.5;YY,.5;XX.*0,0]);
newFaceHdl.VertexIndices = uint32(Ind);
% 替换图例图标(Replace Legend Icon)
for i = 1:length(iconSet)
oriEdgeHdl = iconSet{i}(1);
tNewEdgeHdl = copy(newEdgeHdl);
tNewEdgeHdl.ColorData = oriEdgeHdl.ColorData;
tNewEdgeHdl.Parent = oriEdgeHdl.Parent;
oriEdgeHdl.Visible = 'off';
oriFaceHdl = iconSet{i}(2);
tNewFaceHdl = copy(newFaceHdl);
tNewFaceHdl.ColorData = oriFaceHdl.ColorData;
tNewFaceHdl.Parent = oriFaceHdl.Parent;
oriFaceHdl.Visible = 'off';
end
end
Usage examples
clc; clear; close all
% 生成随机点(Generate random points)
X = [1 3 0.5 2.5 2];
pieHdl = pie(X);
% 修饰饼状图(Decorate pie chart)
colorList=[0.4941 0.5490 0.4118
0.9059 0.6510 0.3333
0.8980 0.6157 0.4980
0.8902 0.5137 0.4667
0.4275 0.2824 0.2784];
for i = 1:2:length(pieHdl)
pieHdl(i).FaceColor=colorList((i+1)/2,:);
pieHdl(i).EdgeColor=colorList((i+1)/2,:);
pieHdl(i).LineWidth=1;
pieHdl(i).FaceAlpha=.6;
end
for i = 2:2:length(pieHdl)
pieHdl(i).FontSize=13;
pieHdl(i).FontName='Times New Roman';
end
lgd=legend('FontSize',13,'FontName','Times New Roman','TextColor',[1,1,1].*.3);
pie2HeartLegend(lgd)

I am confused, is the matlab answer better or Julia’s?

David
David
Last activity 2024-7-15

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I found this list on Book Authority about the top MATLAB books: https://bookauthority.org/books/best-matlab-books
My favorite book is Accelerating MATLAB Performance - 1001 tips to speed up MATLAB programs. I always pick something up from the book that helps me out.
Have you ever used Live Tasks in MATLAB? MathWorks development team would like to get some feedback on your experience – what did you like and not like. Especially, if you know about it but don’t use it frequently, we would like to understand why?
Please tell us what you think by submitting your response to this form https://forms.office.com/r/ui1EGqAFDx
A key aspect to masting MATLAB Graphics is getting a hang of the MATLAB Graphics Object Hierarchy which is essentially the structure of MATLAB figures that is used in the rendering pipeline. The base object is the Graphics Root (see groot) which contains the Figure. The Figure contains Axes or other containers such as a Tiled Chart Layout (see tiledlayout). Then these Axes can contain graphics primatives (the objects that contain data and get rendered) such as Lines or Patches.
Every graphics object has two important properties, the "Parent" and "Children" properties which can be used to access other objects in the tree. This can be very useful when trying to customize a pre-built chart (such as adding grid lines to both axes in an eye diagram chart) or when trying to access the axes of a non-current figure via a primative (so "gca" doesn't help out).
One last Tip and Trick with this is that you can declare graphics primatives without putting them on or creating an Axes by setting the first input argument to "gobjects(0)" which is an empty array of placeholder graphics objects. Then, when you have an Axes to plot the primitive on and are ready to render it, you can set the "Parent" of the object to your new Axes.
For Example:
l = line(gobjects(0), 1:10, 1:10);
...
...
...
l.Parent = gca;
Practicing navigating and exploring this tree will help propel your understanding of plotting in MATLAB.
Mike Croucher
Mike Croucher
Last activity 2024-1-29

One of my colleauges, Michio, recently posted an implementation of Pong Wars in MATLAB
Making me wonder about variations. What might the resulting patterns look with differing numbers of balls? Different physics etc?