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My following code works running Matlab 2024b for all test cases. However, 3 of 7 tests fail (#1, #4, & #5) the QWERTY Shift Encoder problem. Any ideas what I am missing?
Thanks in advance.
keyboardMap1 = {'qwertyuiop[;'; 'asdfghjkl;'; 'zxcvbnm,'};
keyboardMap2 = {'QWERTYUIOP{'; 'ASDFGHJKL:'; 'ZXCVBNM<'};
if length(s) == 0
se = s;
end
for i = 1:length(s)
if double(s(i)) >= 65 && s(i) <= 90
row = 1;
col = 1;
while ~strcmp(s(i), keyboardMap2{row}(col))
if col < length(keyboardMap2{row})
col = col + 1;
else
row = row + 1;
col = 1;
end
end
se(i) = keyboardMap2{row}(col + 1);
elseif double(s(i)) >= 97 && s(i) <= 122
row = 1;
col = 1;
while ~strcmp(s(i), keyboardMap1{row}(col))
if col < length(keyboardMap1{row})
col = col + 1;
else
row = row + 1;
col = 1;
end
end
se(i) = keyboardMap1{row}(col + 1);
else
se(i) = s(i);
end
% if ~(s(i) = 65 && s(i) <= 90) && ~(s(i) >= 97 && s(i) <= 122)
% se(i) = s(i);
% end
end
私の場合、前の会社が音楽認識アプリの会社で、アルゴリズム開発でFFTが使われていたことがきっかけでした。でも、MATLABのすごさが分かったのは、機械学習のオンライン講座で、Andrew Ngが、線型代数を使うと、数式と非常に近い構文のコードで問題が処理できることを学んだ時でした。
Dears,
I am running a MS-DSGE model using RISE toolbox. I want to add a fiscal shock and examine its effect on output, price...
%fiscal shock
shock_type = {'eps_G'};
%here is my variable list of a cell array of character variables and not a struct.
var_list={'log_y','C','pi_ann','B_nominal','B','sp','i_ann','r_real_ann','P'};
% EXOGENOUS SWITCHING
myirfs1=irf(m1,'irf_periods',24,'irf_shock_sign',1);
% following the suggestion by @VBBV, I use the following sintaxes to access elements of struct
myirfs1 = struct()
myirfs1.eps_CP = struct();
myirfs1.eps_G = struct();
myirfs1.eps_T = struct();
myirfs1.eps_a = struct();
myirfs1.eps_nu = struct();
myirfs1.eps_z = struct();
var_aux = {'log_y','C','pi_ann','B_nominal','B','sp','i_ann','r_real_ann','P'};
var_aux3 = {'eps_G_log_y','eps_G_C','eps_G_pi_ann','eps_G_B_nominal','eps_G_B','eps_G_sp','eps_G_i_ann','eps_G_r_real_ann','eps_G_P'};
fieldnames(myirfs1)
myirfs1.eps_G.var = var_aux3 % assign the data array to the struct variable
irf_fisc = struct();
for i = 1:numel(var_aux)
irf_fisc.var_aux{i} = [0,myirfs1.eps_G.var{i}]';
end
irf_fisc.var_aux(1)
irf_fisc
% what is the write syntax to assign value (simulated data) to the struct?
myirfs1.eps_G.logy = data(:,1)/10; %Is the suggested code. but where is the data variable located? should I create it data = randn(TMax, N); or it is already simulated?
Dears,
I need your help. hocan I access the subfields within eps_G, where eps_G is a structure.
whos myirfs1
Name Size Bytes Class Attributes
myirfs1 1x1 374094 struct
%% disp(fieldnames(myirfs1))
>> disp(fieldnames(myirfs1))
{'eps_CP'}
{'eps_G' }
{'eps_T' }
{'eps_a' }
{'eps_nu'}
{'eps_z' }
% choose 1 or 2 below
shock_type = {'eps_G','eps_nu'};
var_aux = {'log_y','C','pi_ann','B_nominal','B','sp','i_ann','r_real_ann','P'};
var_aux2 = {'log_y_eps_nu','C_eps_nu','pi_ann_eps_nu','B_nominal_eps_nu','B_eps_nu','sp_eps_nu','i_ann_eps_nu','r_real_ann_eps_nu','P_eps_nu'};
var_aux3 = {'eps_G_log_y','eps_G_C','eps_G_pi_ann','eps_G_B_nominal','eps_G_B','eps_G_sp','eps_G_i_ann','eps_G_r_real_ann','eps_G_P'};
%Irfs of monetary and fiscal policy
irf_mon = struct();
irf_fisc = struct();
%% disp(fieldnames(myirfs1))
>> disp(fieldnames(myirfs1))
{'eps_CP'}
{'eps_G' }
{'eps_T' }
{'eps_a' }
{'eps_nu'}
{'eps_z' }
% when i run the following code it is unrecognized. can you suggest me what to do?
for i = 1:numel(var_aux)
irf_mon.(var_aux{i}) = [0,myirfs1(1).(var_aux3{i})]';
irf_fisc.(var_aux{i}) = [0,myirfs1(1).(var_aux3{i})]';
end
Unrecognized field name "log_y_eps_G".
Image Analyst
Image Analyst
上次活动时间: 2025-2-17

Attaching the Photoshop file if you want to modify the caption.
Toolbox 全部入りの MATLAB ライセンス
67%
まだ持っていない Toolbox (下記にコメントください)
0%
MATLAB T シャツ
17%
MATLAB ルービックキューブ
0%
MATLAB 靴下
6%
MathWorks オフィス訪問チケット
11%
18 个投票
この場は MATLAB や Simulink を使っている皆さんが、気軽に質問や情報交換ができる場所として作られました。日本語でも気軽に投稿ができるように今回日本語チャネルを解説します。
ユーザーの皆様とのやり取りを通じて、みんなで知識や経験を共有し、一緒にスキルアップしていきましょう。 どうぞお気軽にご参加ください。
Thanks to Hernia Baby さん、Iwasato Takuya さん
そして日本語チャネル開設にあたってコメントくださった皆様、ありがとうございます!
Peter Fryscak
Peter Fryscak
上次活动时间: 2025-2-11

What better way to add a little holiday magic than the L-shaped membrane atop your evergreen? My colleagues output the shape and then added some thickness and an interior cylinder in Blender. Then, the shape was exported to STL and 3D printed (in several pieces). Then glued, sanded, primed, sanded again and painted. If you like, the STL file is attached. Thank you to https://blogs.mathworks.com/community/2013/06/20/paul-prints-the-l-shaped-membrane/ and a tip of the hat to MATLAB Ornament. Happy Holidays!
Oliwier
Oliwier
上次活动时间: 2024-12-14

I have a problem with the movement of a pawn by two fields in its first move does anyone have a suggestion for a solution
function chess_game()
% Funkcja główna inicjalizująca grę w szachy
% Inicjalizacja stanu gry
gameState = struct();
gameState.board = initialize_board();
gameState.currentPlayer = 'white';
gameState.selectedPiece = [];
% Utworzenie GUI
fig = figure('Name', 'Gra w Szachy', 'NumberTitle', 'off', 'MenuBar', 'none', 'UserData', gameState);
ax = axes('Parent', fig, 'Position', [0 0 1 1], 'XTick', [], 'YTick', []);
axis(ax, [0 8 0 8]);
hold on;
% Wyświetlenie planszy
draw_board(ax, gameState.board);
% Obsługa kliknięcia myszy
set(fig, 'WindowButtonDownFcn', @(src, event)on_click(ax, src));
end
function board = initialize_board()
% Inicjalizuje planszę z ustawieniem początkowym figur
board = {
'R', 'N', 'B', 'Q', 'K', 'B', 'N', 'R';
'P', 'P', 'P', 'P', 'P', 'P', 'P', 'P';
'', '', '', '', '', '', '', '';
'', '', '', '', '', '', '', '';
'', '', '', '', '', '', '', '';
'', '', '', '', '', '', '', '';
'p', 'p', 'p', 'p', 'p', 'p', 'p', 'p';
'r', 'n', 'b', 'q', 'k', 'b', 'n', 'r';
};
end
function draw_board(~, board)
% Rysuje szachownicę i figury
colors = [1 1 1; 0.8 0.8 0.8];
for row = 1:8
for col = 1:8
% Rysowanie pól
rectColor = colors(mod(row + col, 2) + 1, :);
rectangle('Position', [col-1, 8-row, 1, 1], 'FaceColor', rectColor, 'EdgeColor', 'k');
% Rysowanie figur
piece = board{row, col};
if ~isempty(piece)
text(col-0.5, 8-row+0.5, piece, 'HorizontalAlignment', 'center', ...
'FontSize', 20, 'FontWeight', 'bold');
end
end
end
end
function on_click(ax, fig)
% Funkcja obsługująca kliknięcia myszy
pos = get(ax, 'CurrentPoint');
x = floor(pos(1,1)) + 1; % Zaokrąglij współrzędne w poziomie i dopasuj do indeksów
y = 8 - floor(pos(1,2)); % Dopasuj współrzędne w pionie (odwrócenie osi Y)
% Pobranie stanu gry z figury
gameState = get(fig, 'UserData');
if x >= 1 && x <= 8 && y >= 1 && y <= 8
disp(['Kliknięto na pole: (', num2str(x), ', ', num2str(y), ')']);
if isempty(gameState.selectedPiece)
% Wybór figury
piece = gameState.board{y, x};
if ~isempty(piece)
if (strcmp(gameState.currentPlayer, 'white') && any(ismember(piece, 'RNBQKP'))) || ...
(strcmp(gameState.currentPlayer, 'black') && any(ismember(piece, 'rnbqkp')))
gameState.selectedPiece = [y, x];
disp(['Wybrano figurę: ', piece, ' na pozycji (', num2str(x), ', ', num2str(y), ')']);
else
disp('Nie możesz wybrać tej figury.');
end
else
disp('Nie wybrano figury.');
end
else
% Sprawdzenie, czy kliknięto ponownie na wybraną figurę
if isequal(gameState.selectedPiece, [y, x])
disp('Anulowano wybór figury.');
gameState.selectedPiece = [];
else
% Ruch figury
[sy, sx] = deal(gameState.selectedPiece(1), gameState.selectedPiece(2));
piece = gameState.board{sy, sx};
if is_valid_move(gameState.board, piece, [sy, sx], [y, x], gameState.currentPlayer)
% Wykonanie ruchu
gameState.board{sy, sx} = ''; % Usuwamy figurę z poprzedniego pola
gameState.board{y, x} = piece; % Umieszczamy figurę na nowym polu
gameState.selectedPiece = [];
% Przełącz gracza
gameState.currentPlayer = switch_player(gameState.currentPlayer);
% Odśwież planszę
cla(ax);
draw_board(ax, gameState.board);
else
disp('Ruch niezgodny z zasadami.');
end
end
end
% Zaktualizowanie stanu gry w figurze
set(fig, 'UserData', gameState);
end
end
function valid = is_valid_move(board, piece, from, to, currentPlayer)
% Funkcja sprawdzająca, czy ruch jest poprawny
[sy, sx] = deal(from(1), from(2));
[dy, dx] = deal(to(1), to(2));
dy_diff = dy - sy;
dx_diff = abs(dx - sx);
targetPiece = board{dy, dx};
% Sprawdzenie, czy ruch jest w granicach planszy
if dx < 1 || dx > 8 || dy < 1 || dy > 8
valid = false;
return;
end
% Nie można zbijać swoich figur
if ~isempty(targetPiece) && ...
((strcmp(currentPlayer, 'white') && ismember(targetPiece, 'RNBQKP')) || ...
(strcmp(currentPlayer, 'black') && ismember(targetPiece, 'rnbqkp')))
valid = false;
return;
end
% Zasady ruchu dla każdej figury
switch lower(piece)
case 'p' % Pion
direction = strcmp(currentPlayer, 'white') * 2 - 1; % 1 dla białych, -1 dla czarnych
startRow = strcmp(currentPlayer, 'white') * 2 + 1; % Rząd startowy dla białych i czarnych
if isempty(targetPiece)
% Ruch o jedno pole do przodu
if dy_diff == direction && dx_diff == 0
valid = true;
% Ruch o dwa pola do przodu z pozycji startowej
elseif dy_diff == 2 * direction && dx_diff == 0 && sy == startRow
if isempty(board{sy + direction, sx}) && isempty(board{dy, dx})
valid = true;
else
valid = false;
end
else
valid = false;
end
else
% Zbijanie na ukos
valid = (dx_diff == 1) && (dy_diff == direction);
end
case 'r' % Wieża
valid = (dx_diff == 0 || dy_diff == 0) && path_is_clear(board, from, to);
case 'n' % Skoczek
valid = (dx_diff == 2 && abs(dy_diff) == 1) || (dx_diff == 1 && abs(dy_diff) == 2);
case 'b' % Goniec
valid = (dx_diff == abs(dy_diff)) && path_is_clear(board, from, to);
case 'q' % Hetman
valid = ((dx_diff == 0 || dy_diff == 0) || (dx_diff == abs(dy_diff))) && path_is_clear(board, from, to);
case 'k' % Król
valid = max(abs(dx_diff), abs(dy_diff)) == 1;
otherwise
valid = false;
end
end
function clear = path_is_clear(board, from, to)
% Sprawdza, czy ścieżka między polami jest wolna od innych figur
[sy, sx] = deal(from(1), from(2));
[dy, dx] = deal(to(1), to(2));
stepY = sign(dy - sy);
stepX = sign(dx - sx);
y = sy + stepY;
x = sx + stepX;
while y ~= dy || x ~= dx
if ~isempty(board{y, x})
clear = false;
return;
end
y = y + stepY;
x = x + stepX;
end
clear = true;
end
function nextPlayer = switch_player(currentPlayer)
% Przełącza aktywnego gracza
if strcmp(currentPlayer, 'white')
nextPlayer = 'black';
else
nextPlayer = 'white';
end
end

I want to build a neural network that takes a matrix A as input and outputs a matrix B such that a constant C=f(A,B)is maximized as much as possible.(The function f()is a custom complex computation function involving random values,probability density,matrix norms,and a series of other calculations).

I tried to directly use 1/f(A,B)or-f(A,B)as the loss function,but I encountered an error stating:"The value to be differentiated is not tracked.It must be a tracked real number dlarray scalar.Use dlgradient to track variables in the function called by dlfeval."I suspect this is likely because f(A,B)is not differentiable.

However,I've also seen people say that no matter what function it is,the dlgradient function can differentiate it.

So,I'm not sure whether it's because the function f()is too complex to be used as a loss function to calculate gradients,or if there's an issue with my code.

If I can't directly use its reciprocal or negative as the loss function,how should I go about training this neural network?Currently,I only know how to implement:providing target values and using functions like mse or huber as loss functions.

Image Analyst
Image Analyst
上次活动时间: 2025-1-6

Christmas season is underway at my house:
(Sorry - the ornament is not available at the MathWorks Merch Shop -- I made it with a 3-D printer.)
Is it possible to differenciate the input, output and in-between wires by colors?
I was curious to startup your new AI Chat playground.
The first screen that popped up made the statement:
"Please keep in mind that AI sometimes writes code and text that seems accurate, but isnt"
Can someone elaborate on what exactly this means with respect to your AI Chat playground integration with the Matlab tools?
Are there any accuracy metrics for this integration?
We are thrilled to announce the grand prize winners of our MATLAB Shorts Mini Hack contest! This year, we invited the MATLAB Graphics and Charting team, the authors of the MATLAB functions used in every entry, to be our judges. After careful consideration, they have selected the top three winners:
1st place - Tim
Judge comments: Realism & detailed comments; wowed us with Manta Ray
2nd place – Jenny Bosten
Judge comments: Topical hacks : Auroras & Wind turbine; beautiful landscapes & nightscapes
3rd place - Vasilis Bellos
Judge comments: Nice algorithms & extra comments; can’t go wrong with Pumpkins
There is also an Honorable Mention - William Dean
Judge comments: Impressive spring & cubes!
In addition, after validating the votes, we are pleased to announce the top 10 participants on the leaderboard:
Congratulations to all! Your creativity and skills have inspired many of us to explore and learn new skills, and make this contest a big success!
Dear MATLAB contest enthusiasts,
Welcome to the third installment of our interview series with top contest participants! This time we had the pleasure of talking to our all-time rock star – @Jenny Bosten. Every one of her entries is a masterpiece, demonstrating a deep understanding of the relationship between mathematics and aesthetics. Even Cleve Moler, the original author of MATLAB, is impressed and wrote in his blog: "Her code for Time Lapse of Lake View to the West shows she is also a wizard of coordinate systems and color maps."
The interview has been published on the MATLAB Community Blog. We highly encourage
you to read it to learn more about Jenny’s journey, her creative process, and her favorite entries.
Question: Who would you like to see featured in our next interview? Let us know your thoughts in the comments!
Over the past 4 weeks, 250+ creative short movies have been crafted. We had a lot of fun and, more importantly, learned new skills from each other! Now it’s time to announce week 4 winners.
Nature:
3D:
Seamless loop:
Holiday:
Fractal:
Congratulations! Each of you won your choice of a T-shirt, a hat, or a coffee mug. We will contact you after the contest ends.
Weekly Special Prizes
Thank you for sharing your tips & tricks with the community. These great technical articles will benefit community users for many years. You won a limited-edition pair of MATLAB Shorts!
In week 5, let’s take a moment to sit back, explore all of the interesting entries, and cast your votes. Reflect what you have learned or which entries you like most. Share anything in our Discussions area! There is still time to win our limited-edition MATLAB Shorts.
I know we have all been in that all-too-common situation of needing to inefficiently identify prime numbers using only a regular expression... and now Matt Parker from Standup Maths helpfully released a YouTube video entitled "How on Earth does ^.?$|^(..+?)\1+$ produce primes?" in which he explains a simple regular expression (aka Halloween incantation) which matches composite numbers:
Here is my first attempt using MATLAB and Matt Parker's example values:
fnh = @(n) isempty(regexp(repelem('*',n),'^.?$|^(..+?)\1+$','emptymatch'));
fnh(13)
ans = logical
1
fnh(15)
ans = logical
0
fnh(101)
ans = logical
1
fnh(1000)
ans = logical
0
Feel free to try/modify the incantation yourself. Happy Halloween!