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Adam
Adam
上次活动时间: 大约 6 小时 前

In our codebase, we want to log strings to a file. I use a very simple function for this:
function log(logstring)
fid = fopen("logging.log","A");
fwrite(fid,logstring);
fclose(fid);
end
Problem is that this is very slow (and I'm already using "A", as recommended for speed).
I also have pyton configured on my pc, which opens up the following alternative way to do the same thing:
function log_python(logstring)
filename = "logging.log";
code = ["with open(filename, 'a',encoding='utf-8',newline='') as f:";
" f.write(data)"];
pyrun(code,data=logstring,filename=filename);
end
This method turns out to be about 10x faster than the matlab version. How is this possible?
In python, I find it a useful feature to run some code when a module gets imported. For example, to register the import function of a class in a list of importers:
class Demo
# some stuff
def import(data : dict)-> Demo
# blabla
register_importer(Demo,import)
How should I do this in Matlab? As far as I know, there is no mechanism to run some code 'at import time' i.e. when a class gets added to the path.
Is there maybe such a mechanism in a namespace? For example: assume I have the following namespace:
+my_namespace
Demo.m
import.m
init.m
now when I add this namespace to my path, it will automatically run the init.m script to register importer.
Great material, examples and skillfully guided. And, of course, very useful.
Thanks!
Matt Tearle
Matt Tearle
上次活动时间: 不到 1 分钟 前

Congratulations to all the Cool Coders who have completed the problem set. I hope you weren't too cool to enjoy the silliness I put into the problems.
If you've solved the whole problem set, don't forget to help out your teammates with suggestions, tips, tricks, etc. But also, just for fun, I'm curious to see which of my many in-jokes and nerdy references you noticed. Many of the problems were inspired by things in the real world, then ported over into the chaotic fantasy world of Nedland.
I guess I'll start with the obvious real-world reference: @Ned Gulley (I make no comment about his role as insane despot in any universe, real or otherwise.)
Athi
Athi
上次活动时间: 2025-11-17,15:33

Extracting the digits of a number will be useful to solve many Cody problems.
Instead of iteratively dividing by 10 and taking the remainder, the digits of a number can be easily extracted using String operations.
%Extract the digits of N
N = 1234;
d = num2str(N)-'0';
d =
1 2 3 4
Cephas
Cephas
上次活动时间: 2025-11-17,10:25

Instead of looping with if-statements, use logical indexing:
A(A < 0) = 0;
One line, no loops, full clarity.
Cephas
Cephas
上次活动时间: 2025-11-17,3:49

Whenever a problem repeats in cycles (like indexing or angles), mod() keeps your logic clean:
idx = mod(i-1, n) + 1;
No if-else chaos!
Hi, what’s the best way to learn MATLAB, Simulink, and Simscape? Do you recommend a learning path? I work in the Electrical & Electronics area for automotive systems.
The toughest problem in the Cody Contest 2025 is Clueless - Lord Ned in the Game Room. Thank you Matt Tearle for such as wonderful problem. We can approach this clueless(!) tough problem systematically.
Initialize knowledge Matrix
Based on the hints provided in the problem description, we can initialize a knowledge matrix of size n*3 by m+1. The rows of the knowledge matrix represent the different cards and the columns represent the players. In the knowledge matrix, the first n rows represent category 1 cards, the next n rows, category 2 and the next category 3. We can initialize this matrix with zeros. On the go, once we know that a player holds the card, we can make that entry as 1 and if a player doesn't have the card, we can make that entry as -1.
yourcards processing
These are cards received by us.
  1. In the knowledge matrix, mark the entries as 1 for the cards received. These entries will be the some elements along the column pnum of the knowledge matrix.
  2. Mark all other entries along the column pnum as -1, as we don't receive other cards.
  3. Mark all other entries along the rows corresponding to the received cards as -1, as other players cannot receive the cards that are with us.
commoncards processing
These are the common cards kept open.
  1. In the knowledge matrix, mark the entries as 1 for the common cards. These entries will be some elements along the column (m+1) of the knowledge matrix.
  2. Mark all other entries along the column (m+1) as -1, as other cards are not common.
  3. Mark all other entries along the rows corresponding to the common cards as -1, as other players cannot receive the cards that are common.
Result -1 processing
In the turns input matrix, the result (5th column) value -1 means, the corresponding player doesn't have the 3 cards asked.
  1. Find all the rows with result as -1.
  2. For those corresponding players (1st element in each row of turns matrix), mark -1 entries in the knowledge matrix for those 3 absent cards.
pnum turns processing
These are our turns, so we get definite answers for the asked cards. Make sure to traverse only the rows corresponding to our turn.
  1. The results with -1 are already processed in the previous step.
  2. The results other than -1 means, that particular card is present with the asked player. So mark the entry as 1 for the corresponding player in the knowledge matrix.
  3. Mark all other entries along the row corresponding to step 2 as -1, as other players cannot receive this card.
Result 0 processing
So far, in the yourcards processing, commoncards processing, result -1 processing and pnum turns processing, we had very straightforward definite knowledge about the presence/absence of the card with a player. This step onwards, the tricky part of the problem begins.
result 0 means, any one (or more) of the asked cards are present with the asked player. We don't know exactly which card.
  1. For the asked player, if we have a definite no answer (-1 value in the knowledge matrix) for any two of the three asked cards, then we are sure about the card that is present with the player.
  2. Mark the entry as 1 for the definitely known card for the corresponding player in the knowledge matrix.
  3. Mark all other entries along the row corresponding to step 2 as -1, as other players cannot receive this card.
Cards per Player processing
Based on the number of cards present in the yourcards, we know the ncards, the number of cards per player.
Check along each column of the knowledge matrix, that is for each player.
  1. If the number of ones (definitely present cards) is equal to ncards, we can make all other entries along the column as -1, as this player cannot have any other card.
  2. If the sum of number of ones (definitely present cards) and the number of zeros (unknown cards) is equal to ncards, we can (i) mark the zero entries as one, as the unknown cards have become definitely present cards, (ii) mark all other entries along the column as -1, as other players cannot have any other card.
Category-wise cards checking
For each category, we must get a definite card to be present in the envelope.
  1. In each category (For every group of n rows of knowledge matrix), check for a row with all -1s. That is a card which is definitely not present with any of the players. Then this card will surely be present in the envelope. Add it to the output.
  2. If we could not find an all -1 row, then in that category, check each row for a 1 to be present. Note down the rows which doesn't have a 1. Those cards' players are still unknown. If we have only one such row (unknown card), then it must be in the envelope, as from each category one card is present in the envelope. Add it to the output.
  3. For the card identified in Step 2, mark all the entries along that row in the knowledge matrix as -1, as this card doesn't belong to any player.
Looping Over
In our so far steps, we could note that, the knowledge matrix got updated even after "Result 0 processing" step. This updation in the knowledge matrix may help the "Result 0 processing" step, if we perform it again. So, we can loop over the steps, "Result 0 processing", "Cards per Player processing" and "Category-wise cards checking" again. This ensures that, we will get the desired number of envelop cards (three in our case) as output.
Hoping to see, many of you to finish Cody Contest 2025 and make our team win the trophy.
Cephas
Cephas
上次活动时间: 2025-11-13,2:40

Instead of growing arrays inside a loop, preallocate with zeros(), ones(), or nan(). It avoids memory fragmentation and speeds up Cody solutions.
A = zeros(1,1000);
Cody often hides subtle hints in example outputs — like data shape, rounding, or format. Matching those exactly saves you a lot of debugging time.
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It’s exciting to dive into a new dataset full of unfamiliar variables but it can also be overwhelming if you’re not sure where to start. Recently, I discovered some new interactive features in MATLAB live scripts that make it much easier to get an overview of your data. With just a few clicks, you can display sparklines and summary statistics using table variables, sort and filter variables, and even have MATLAB generate the corresponding code for reproducibility.
The Graphics and App Building blog published an article that walks through these features showing how to explore, clean, and analyze data—all without writing any code.
If you’re interested in streamlining your exploratory data analysis or want to see what’s new in live scripts, you might find it helpful:
If you’ve tried these features or have your own tips for quick data exploration in MATLAB, I’d love to hear your thoughts!
Ludvig Nordin
Ludvig Nordin
上次活动时间: 2025-11-13,1:24

idris
idris
上次活动时间: 2025-11-12,15:29

In the FAQs, I saw the procedure to download the "mobile background", is the the same thing as an award? If yes, good, else how can we get an award and what are the available ones?
iaabdulhameed@knu.ac.kr
idris
idris
上次活动时间: 2025-11-12,5:57

Glad to have watched the session, especially the part when the speaker, Arthur gave an answer to my question on "speech recognition use case" in Avionics.
Cephas
Cephas
上次活动时间: 2025-11-12,7:08

isequal() is your best friend for Cody! It compares arrays perfectly without rounding errors — much safer than == for matrix outputs.
Cephas
Cephas
上次活动时间: 2025-11-12,5:15

When Cody hides test cases, test your function with random small inputs first. If it works for many edge cases, it will almost always pass the grader.
Cephas
Cephas
上次活动时间: 2025-11-12,14:13

I realized that using vectorized logic instead of nested loops makes Cody problems run much faster and cleaner. Functions like any(), all(), and logical indexing can replace multiple for-loops easily !