This is a modified version of an iterative algorithm published by
D. Eberly.
Internet publication: "Distance from a point to an ellipse in 2D" (2004) Geometric Tools, LLC, www.geometrictools.com
Book publication: "3D Game Engine Design", 2nd edition.
Morgan Kaufmann Publishers, San Francisco, CA, 2007.
(see Section 14.13.1)
Usage: [RSS, XYproj] = Residuals_ellipse(XY,ParG)
Input: XY(n,2) is the array of coordinates of n points
x(i)=XY(i,1), y(i)=XY(i,2)
ParG is a vector 5x1 of the ellipse parameters
ParG = [Center(1:2), Axes(1:2), Angle]'
Center - the coordinates of the ellipse's center
Axes - the axes (major, minor)
Angle - the angle of tilt of the ellipse
Output: RSS is the Residual Sum of Squares (the sum of squares of the distances)
XYproj is the array of coordinates of projections(nearest points on the ellipse)
This algorithm is proven to converge and reaches an accuracy of 7-8 significant digit. It takes 4-5 iterations per point, on average.
引用格式
Hui Ma (2024). Distance from points to an ellipse (https://www.mathworks.com/matlabcentral/fileexchange/27708-distance-from-points-to-an-ellipse), MATLAB Central File Exchange. 检索时间: .
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