Converting a 3D logical array into an STL surface mesh

版本 1.6.0.0 (74.1 KB) 作者: Adam A
Conversion of a voxelised object contained within a 3D logical array into an STL surface mesh.
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更新时间 2012/7/9

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Converting a 3D logical array into an STL surface mesh
======================================================

Adam H. Aitkenhead
adam.aitkenhead@christie.nhs.uk
The Christie NHS Foundation Trust
24th May 2010


USAGE
=====

>> CONVERT_voxels_to_stl(STLname,gridDATA,gridX,gridY,gridZ,'ascii')
..or..
>> [faces,vertices] = CONVERT_voxels_to_stl(STLname,gridDATA,gridX,gridY,gridZ,STLformat)

converts the voxelised object contained within the 3D logical array <gridINPUT> into an STL surface mesh, which is saved to the ascii file <STLin>. The x,y,z axes for <gridINPUT> are defined by <gridX>, <gridY> and <gridZ>. The (faces,vertices) data are optional outputs.


INPUTS
======

STLname - string - Filename of the STL file.
gridINPUT - 3D logical array of size (P,Q,R) - The voxelised object (1 => Inside the object, 0 => Outside the object)
gridX - A 1xP array - List of the X axis coordinates.
gridY - A 1xQ array - List of the Y axis coordinates.
gridZ - A 1xR array - List of the Z axis coordinates.
STLformat - string (optional) - STL file format: 'binary' or 'ascii'.


OUTPUTS
=======

faces - Nx3 array - A list of the vertices used in each facet of the mesh, identified using the row number in the array vertices.
vertices - Nx3 array - A list of the x,y,z coordinates of each vertex in the mesh.


EXAMPLE
=======

For an example, run the following script:
>> CONVERT_voxels_to_stl_example


NOTES
=====

- This code does not apply any smoothing. The stl mesh will be exactly the same geometry as the original voxelised object.

引用格式

Adam A (2024). Converting a 3D logical array into an STL surface mesh (https://www.mathworks.com/matlabcentral/fileexchange/27733-converting-a-3d-logical-array-into-an-stl-surface-mesh), MATLAB Central File Exchange. 检索来源 .

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创建方式 R2010a
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启发作品: Export Voxel Data

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版本 已发布 发行说明
1.6.0.0

Now optionally output the mesh (Faces,Vertices) data

1.5.0.0

Allow the STL to be written in either binary or ascii format.

1.4.0.0

Improved documentation

1.3.0.0

Major speed improvement

1.2.0.0

Improved speed.

1.1.0.0

Improved memory usage.

1.0.0.0