A vector of Actor,
FixedTrajectoryBehavior, LOSAnalysis, or RayTraceAnalysis objects. The vector can include more than one type of
object. When you specify more than one target, the camera moves to include all the
targets.
"all", which moves the camera so that all scenario entities
and custom scene data, such as terrain and buildings, are visible.
Viewer, specified as a GlobeViewer
object. When you do not specify a viewer, the function uses the current viewer.