sphere
Create sphere
Description
Create Sphere Data
[X,Y,Z] = sphere
returns the x-,
y-, and z- coordinates of a sphere
without drawing it. The returned sphere has a radius equal to
1
and consists of 20-by-20 faces.
The function returns the x-, y-, and
z- coordinates as three
21
-by-21
matrices.
To draw the sphere using the returned coordinates, use the
surf
or mesh
functions.
Plot Spheres
sphere(___)
plots the sphere without
returning the coordinates. Use this syntax with any of the input arguments in
previous syntaxes.
sphere(___,
sets properties of the plot using one or more name-value arguments. For example,
you can specify the color and transparency of the sphere. For a list of
properties, see Surface Properties. (since R2024b)Name=Value
)
Examples
Display Unit Sphere
Create and plot a sphere with a radius equal to 1. Use axis equal
to use equal data units along each coordinate direction.
sphere
axis equal
Specify Sphere Radius and Location
Specify the radius and location of a sphere by modifying the returned X
, Y
, and Z
coordinates.
Define X
, Y
, and Z
as coordinates of a unit sphere.
[X,Y,Z] = sphere;
Plot the unit sphere centered at the origin.
surf(X,Y,Z)
axis equal
Define X2
, Y2
, and Z2
as coordinates of a sphere with a radius of 5 by multiplying the coordinates of the unit sphere. Plot the second sphere, centering it at (5,-5,0)
.
hold on
r = 5;
X2 = X * r;
Y2 = Y * r;
Z2 = Z * r;
surf(X2+5,Y2-5,Z2)
Display Sphere with Different Numbers of Faces
Call the tiledlayout
function to create a 2-by-2 tiled chart layout. Call the nexttile
function to create the axes. Then, use the sphere
function to plot three spheres with different numbers of faces into different tiles of the chart by specifying the axes.
tiledlayout(2,2); ax1 = nexttile; sphere(ax1); axis equal title('20-by-20 faces (Default)') ax2 = nexttile; sphere(ax2,50) axis equal title('50-by-50 faces') ax3 = nexttile; sphere(ax3,100) axis equal title('100-by-100 faces')
Input Arguments
n
— Number of faces
positive integer
Number of faces, specified as a positive integer.
ax
— Target axes
Axes
object
Target axes, specified as an Axes
object. If you do not
specify the axes, then sphere
plots into the current
axes.
Name-Value Arguments
Specify optional pairs of arguments as
Name1=Value1,...,NameN=ValueN
, where Name
is
the argument name and Value
is the corresponding value.
Name-value arguments must appear after other arguments, but the order of the
pairs does not matter.
Example: sphere(40,FaceColor="red")
plots a red
sphere.
Note
The properties listed here are only a subset. For a full list, see Surface Properties.
FaceColor
— Face color
'flat'
(default) | 'interp'
| 'none'
| 'texturemap'
| RGB triplet | hexadecimal color code | 'r'
| 'g'
| 'b'
| ...
Face color, specified as one of the values in this table.
Value | Description |
---|---|
'flat' | Use a different color for each face based on the values
in the |
'interp' |
Use interpolated coloring for each face based on the values in the
|
RGB triplet, hexadecimal color code, or color name |
Use the specified color for all the faces. This option does not use the color
values in the
|
'texturemap' | Transform the color data in CData so that
it conforms to the surface. |
'none' | Do not draw the faces. |
RGB triplets and hexadecimal color codes are useful for specifying custom colors.
An RGB triplet is a three-element row vector whose elements specify the intensities of the red, green, and blue components of the color. The intensities must be in the range
[0,1]
; for example,[0.4 0.6 0.7]
.A hexadecimal color code is a character vector or a string scalar that starts with a hash symbol (
#
) followed by three or six hexadecimal digits, which can range from0
toF
. The values are not case sensitive. Thus, the color codes"#FF8800"
,"#ff8800"
,"#F80"
, and"#f80"
are equivalent.
Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.
Color Name | Short Name | RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|---|---|
"red" | "r" | [1 0 0] | "#FF0000" | |
"green" | "g" | [0 1 0] | "#00FF00" | |
"blue" | "b" | [0 0 1] | "#0000FF" | |
"cyan"
| "c" | [0 1 1] | "#00FFFF" | |
"magenta" | "m" | [1 0 1] | "#FF00FF" | |
"yellow" | "y" | [1 1 0] | "#FFFF00" | |
"black" | "k" | [0 0 0] | "#000000" | |
"white" | "w" | [1 1 1] | "#FFFFFF" |
Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB® uses in many types of plots.
RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|
[0 0.4470 0.7410] | "#0072BD" | |
[0.8500 0.3250 0.0980] | "#D95319" | |
[0.9290 0.6940 0.1250] | "#EDB120" | |
[0.4940 0.1840 0.5560] | "#7E2F8E" | |
[0.4660 0.6740 0.1880] | "#77AC30" | |
[0.3010 0.7450 0.9330] | "#4DBEEE" | |
[0.6350 0.0780 0.1840] | "#A2142F" |
FaceAlpha
— Face transparency
1 (default) | scalar in range [0,1]
| 'flat'
| 'interp'
| 'texturemap'
Face transparency, specified as one of these values:
Scalar in range
[0,1]
— Use uniform transparency across all the faces. A value of1
is fully opaque and0
is completely transparent. Values between0
and1
are semitransparent. This option does not use the transparency values in theAlphaData
property.'flat'
— Use a different transparency for each face based on the values in theAlphaData
property. The transparency value at the first vertex determines the transparency for the entire face. First you must specify theAlphaData
property as a matrix the same size as theZData
property. TheFaceColor
property also must be set to'flat'
.'interp'
— Use interpolated transparency for each face based on the values inAlphaData
property. The transparency varies across each face by interpolating the values at the vertices. First you must specify theAlphaData
property as a matrix the same size as theZData
property. TheFaceColor
property also must be set to'interp'
.'texturemap'
— Transform the data inAlphaData
so that it conforms to the surface.
EdgeColor
— Edge line color
[0 0 0]
(default) | 'none'
| 'flat'
| 'interp'
| RGB triplet | hexadecimal color code | 'r'
| 'g'
| 'b'
| ...
Edge line color, specified as one of the values listed here.
The default color of [0 0 0]
corresponds to black
edges.
Value | Description |
---|---|
'none' | Do not draw the edges. |
'flat' | Use a different color for each edge based on the values
in the |
'interp' |
Use interpolated coloring for each edge based on the values in the
|
RGB triplet, hexadecimal color code, or color name |
Use the specified color for all the edges. This option does not use the color
values in the
|
RGB triplets and hexadecimal color codes are useful for specifying custom colors.
An RGB triplet is a three-element row vector whose elements specify the intensities of the red, green, and blue components of the color. The intensities must be in the range
[0,1]
; for example,[0.4 0.6 0.7]
.A hexadecimal color code is a character vector or a string scalar that starts with a hash symbol (
#
) followed by three or six hexadecimal digits, which can range from0
toF
. The values are not case sensitive. Thus, the color codes"#FF8800"
,"#ff8800"
,"#F80"
, and"#f80"
are equivalent.
Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.
Color Name | Short Name | RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|---|---|
"red" | "r" | [1 0 0] | "#FF0000" | |
"green" | "g" | [0 1 0] | "#00FF00" | |
"blue" | "b" | [0 0 1] | "#0000FF" | |
"cyan"
| "c" | [0 1 1] | "#00FFFF" | |
"magenta" | "m" | [1 0 1] | "#FF00FF" | |
"yellow" | "y" | [1 1 0] | "#FFFF00" | |
"black" | "k" | [0 0 0] | "#000000" | |
"white" | "w" | [1 1 1] | "#FFFFFF" |
Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.
RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|
[0 0.4470 0.7410] | "#0072BD" | |
[0.8500 0.3250 0.0980] | "#D95319" | |
[0.9290 0.6940 0.1250] | "#EDB120" | |
[0.4940 0.1840 0.5560] | "#7E2F8E" | |
[0.4660 0.6740 0.1880] | "#77AC30" | |
[0.3010 0.7450 0.9330] | "#4DBEEE" | |
[0.6350 0.0780 0.1840] | "#A2142F" |
EdgeAlpha
— Edge transparency
1 (default) | scalar value in range[0,1]
| 'flat'
| 'interp'
Edge transparency, specified as one of these values:
Scalar in range
[0,1]
— Use uniform transparency across all of the edges. A value of1
is fully opaque and0
is completely transparent. Values between0
and1
are semitransparent. This option does not use the transparency values in theAlphaData
property.'flat'
— Use a different transparency for each edge based on the values in theAlphaData
property. First you must specify theAlphaData
property as a matrix the same size as theZData
property. The transparency value at the first vertex determines the transparency for the entire edge. TheEdgeColor
property also must be set to'flat'
.'interp'
— Use interpolated transparency for each edge based on the values inAlphaData
property. First you must specify theAlphaData
property as a matrix the same size as theZData
property. The transparency varies across each edge by interpolating the values at the vertices. TheEdgeColor
property also must be set to'interp'
.
Version History
Introduced before R2006aR2024b: Control appearance and behavior with name-value arguments
Control the appearance and behavior of sphere plots by specifying name-value
arguments. Previously, sphere
did not support name-value
arguments.
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