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C++ method that sets up actor in Unreal Engine 3D simulation
Since R2025a
void ASetGetActorLocation::Sim3dSetup()
The C++ method void ASetGetActorLocation::Sim3dSetup() sets up an actor in the Unreal Engine® 3D simulation environment. The Unreal Engine AActor::BeginPlay class calls the Sim3dSetup method every frame.
AActor::BeginPlay
Sim3dSetup
example
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void ASetGetActorLocation::Sim3dSetup() { Super::Sim3dSetup(); if (Tags.Num() != 0) { FString tagName = Tags.Top().ToString(); FString MessageReaderTag = tagName; MessageReaderTag.Append(TEXT("SimulinkMessage_OUT")); // a message from Simulink model MessageReader = StartSimulation3DMessageReader (TCHAR_TO_ANSI(*MessageReaderTag), MAX_MESSAGE_SIZE); FString MessageWriterTag = tagName; MessageWriterTag.Append(TEXT("SimulinkMessage_IN")); // a message to Simulink model MessageWriter = StartSimulation3DMessageWriter (TCHAR_TO_ANSI(*MessageWriterTag) ), MAX_MESSAGE_SIZE); } }
Introduced in R2025a
ASim3dActor
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