Simulate Actor with Gravity Property Using Simulink
This example shows how to simulate an actor by enabling physics and gravity properties in the Unreal Engine® simulation environment using Simulink®. You build a ball to bounce from a plane. First, you create a world and set a view using Simulation 3D Scene Configuration block. Then, you create an actor using Simulation 3D Actor block and set the mobility. Finally, you view the animation in the Simulation 3D Viewer window. To simulate an actor by enabling physics and gravity properties in the Unreal Engine® simulation environment using MATLAB®, see Simulate Actor with Gravity Property Using MATLAB.
Unreal Engine® defaults to using the physics engine to control actor motion and perform real-time physics calculations when the physics property of an actor is enabled.
Open Model
Open the Simulink model.
open_system("AnimateBallWithGravity");
Explore Model Components
The model includes two Simulation 3D Actor blocks and a Simulation 3D Scene Configuration block. The Simulation 3D Scene Configuration block implements a 3D simulation environment. Double-click the Simulation 3D Scene Configuration block to open the Block Parameters dialog box. Set a view in the scene with the Scene view parameter. You can also set a custom viewpoint with this parameter. You must include the configuration block when building Simulink models with Simulation 3D Actor blocks.
The Simulation 3D Actor blocks adds actors named Ball
and Ground
to the 3D environment. Double-click the Simulation 3D Actor block named Ball
to open the Block Parameters dialog box. To create an actor before simulation starts, on the Main tab, set the Operation parameter to Create at setup
. The block first creates an empty actor with the name specified in the Actor name parameter. You can use any name for the actor. Then, the block loads the source file, if any is present, and runs the Initialization script. For more details, see Operating Modes. The Initialization script builds a sphere shape for the actor using the createShape
function. Specify the size and use the Properties of the actor object to set color of the actor. Set the properties Gravity
and Physics
to animate the actor.
Double-click the Simulation 3D Actor block named Ground
to open the Block Parameters dialog box. Build a plane shape for the actor using the createShape
function in the Initialization script text box. Specify the size and set the PreciseContacts
property of the actor for accurate collision of the ball
actor with the plane
actor.
Simulate Model
Simulate the model and view the animation of a ball in the Simulation 3D Viewer.
sim("AnimateBallWithGravity");
Close Model
Close the Simulink model.
close_system("AnimateBallWithGravity");
See Also
Simulation 3D Actor | Simulation 3D Scene Configuration
Related Topics
- Simulate Actor with Gravity Property Using MATLAB
- Simulate Actor with Kinematics Properties Using Simulink
- Simulate Actor Movement Using MATLAB
- Build Actor from Imported 3D File Using Simulink
- Interact with 3D Simulation Environment
- Create 3D Simulations in Unreal Engine Environment
- Unreal Engine Simulation Environment Requirements and Limitations