access to a gpuArray from a MEX file?
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I did a lot of work with CUDA MEX files before gpuArray was an option. Now I would like to simplify my interface to these MEX files by allowing them to access data that the user has stored in gpuArrays -- but I do not want to rewrite all my code.
So: what I need is a way for my MEX code to access a gpuArray's internal pointer to GPU memory, and other metadata. Is there a way to do this?
I suppose I would also need access to the Parallel Computing Toolbox's CUDA context for this to work.
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John Melonakos
2011-7-17
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Jacket users have access to the Jacket SDK that has advantages over the other two approaches: http://blog.accelereyes.com/blog/2010/10/29/jacket_sdk_trumps_mex/
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