I finally figured it. For the benefit of others, here is the code.
% A 3-D matrix 'F' which has its value at particular coordinate set to 255 if it belongs to any one of the spheres and 0 otherwise.
[X,Y,Z] = meshgrid(1:100,1:100,1:100);
F = zeros(size(X));
for SpNum = 1:NumSpheres
F( sqrt((X - Center(SpNum,1)).^2 + (Y - Center(SpNum,2)).^2 + (Z - Center(SpNum,3)).^2) <= Radius(SpNum) ) = 255;
end
% Extract cross sections from F using interp3 function along the z-axis.
I = zeros(size(X));
for z = 1:100
I(:,:,z) = interp3(X, Y, Z, F, 1:100, (1:100)', z, 'spline');
end
implay(I,4);
You could test and visualize the output by setting Center (a 3-D vector) and Radius of each sphere (some arbitrary NumSpheres) to some random values. The above code will display a window with cross-sections.
Previously, I was trying to use 'surf' to render the spheres which is not right. To render, you have to use the first code snippet. Another mistake I made was using a row vector for the 6th argument instead of column vector.
Hope this helps.
-- Cheers, Ram.