Easy Question, update scatter point in loop

Hi:
I just want to get the 4 vectors scatter update every time in my loop. Delete the last time points then plot then hold on to new loop.
How to do that??
Thank you.
x1{1} = [.2; .3]; x2{1} = [.3; .4]; x3{1} = [.5; .6]; x4{1} = [.6; .7]; k = 1;
for k = 1:1:50
scatter(x1{k}(1,1), x1{k}(2,1));
hold on
scatter(x2{k}(1,1), x2{k}(2,1));
hold on
scatter(x3{k}(1,1), x3{k}(2,1));
hold on
scatter(x4{k}(1,1), x4{k}(2,1));
x1{k+1} = (x1{k} + x2{k} + x4{k})/3;
x2{k+1} = (x1{k} + x2{k} + x3{k})/3;
x3{k+1} = (x2{k} + x3{k} + x4{k})/3;
x4{k+1} = (x1{k} + x3{k} + x4{k})/3;
end

 采纳的回答

What if you try this:
x1{1} = [.2; .3]; x2{1} = [.3; .4]; x3{1} = [.5; .6]; x4{1} = [.6; .7]; k = 1;
figure
for k = 1:1:50
hold all
scatter(x1{k}(1,1), x1{k}(2,1))
scatter(x2{k}(1,1), x2{k}(2,1));
scatter(x3{k}(1,1), x3{k}(2,1));
scatter(x4{k}(1,1), x4{k}(2,1));
x1{k+1} = (x1{k} + x2{k} + x4{k})/3;
x2{k+1} = (x1{k} + x2{k} + x3{k})/3;
x3{k+1} = (x2{k} + x3{k} + x4{k})/3;
x4{k+1} = (x1{k} + x3{k} + x4{k})/3;
hold off
drawnow
end
First you create a figure, then you force the plot to update with drawnow. You can keep the original "hold on" calls and see what it does as well.

12 个评论

It can not delete the previous points. I want to delete the old points and plot new points.
ok I'm not sure I understand then. What is the difference between old and previous points?
Same. I mean I just want to plot x1(k), x2(k), x3(k), x4(k). And I update the data to x1(k+1), x2(k+1),x3(k+1),x4(k+1). To next loop, delete the last time x1,x2,x3,x4 points on graph, update plot the new 4 points.
I want to see the 4 points on one graph are moving. They should go to same place at last.
ok. So is it something like this?:
x1{1} = [.2; .3]; x2{1} = [.3; .4]; x3{1} = [.5; .6]; x4{1} = [.6; .7]; k = 1;
figure
for k = 1:1:50
scatter(x1{k}(1,1), x1{k}(2,1))
hold on
scatter(x2{k}(1,1), x2{k}(2,1));
hold on
scatter(x3{k}(1,1), x3{k}(2,1));
hold on
scatter(x4{k}(1,1), x4{k}(2,1));
x1{k+1} = (x1{k} + x2{k} + x4{k})/3;
x2{k+1} = (x1{k} + x2{k} + x3{k})/3;
x3{k+1} = (x2{k} + x3{k} + x4{k})/3;
x4{k+1} = (x1{k} + x3{k} + x4{k})/3;
hold off
drawnow
end
Yes. I think that's right. Can you slow down these points moving speed?
You could add this line:
pause(n)
right after drawnow, where n is the time in seconds during which execution is paused.
Thank you very much!!!! It help me a lot.
Great! You're welcome.
Sorry, one last question, do you know how to add a trial for points?
Hum I'm don't know what a trial for points is sorry. Do you have an example?
Sorry. I mean I want the figure shows the path x1,x2,x3 and x4 go.
ok. Do you mean something like this:
for k = 1:50
scatter(x1{k}(1,1), x1{k}(2,1))
if k > 1
line([x1{k-1}(1,1) x1{k}(1,1)],[x1{k-1}(2,1) x1{k}(2,1)],'Color','r');
end
drawnow
hold on
scatter(x2{k}(1,1), x2{k}(2,1));
if k > 1
line([x2{k-1}(1,1) x2{k}(1,1)],[x2{k-1}(2,1) x2{k}(2,1)],'Color','g');
end
drawnow
hold on
scatter(x3{k}(1,1), x3{k}(2,1));
if k > 1
line([x3{k-1}(1,1) x3{k}(1,1)],[x3{k-1}(2,1) x3{k}(2,1)],'Color','b');
end
drawnow
hold on
scatter(x4{k}(1,1), x4{k}(2,1));
if k > 1
line([x4{k-1}(1,1) x4{k}(1,1)],[x4{k-1}(2,1) x4{k}(2,1)],'Color','k');
end
drawnow
hold on
x1{k+1} = (x1{k} + x2{k} + x4{k})/3;
x2{k+1} = (x1{k} + x2{k} + x3{k})/3;
x3{k+1} = (x2{k} + x3{k} + x4{k})/3;
x4{k+1} = (x1{k} + x3{k} + x4{k})/3;
hold off
pause(.1)
end
I seems odd is it what you would expect?

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更多回答(1 个)

Try grabbing the handle returned from each scatter call and then deleting that on subsequent iterations. Outside the for loop declare an array to manage the scatter plot handles
% declare an array for the handles to the scatter plots
scatterHandles = [];
Now within the for loop, delete the handles if any exist
for k = 1:1:50
% delete scatter plot data from previous iteration if it exists
if ~isempty(scatterHandles)
for m=1:length(scatterHandles)
delete(scatterHandles(m));
end
end
% get the scatter plot handles for each call to scatter
hold on
scatterHandles (1) = scatter(x1{k}(1,1), x1{k}(2,1));
scatterHandles (2) = scatter(x2{k}(1,1), x2{k}(2,1));
scatterHandles (3) = scatter(x3{k}(1,1), x3{k}(2,1));
scatterHandles (4) = scatter(x4{k}(1,1), x4{k}(2,1));
% etc.
end
Try the above and see what happens!

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