Try with a junction. You need that junction because a trigger can only be stated before the condition in one transition.
Temporal logic in condition
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Hello,
I have some temporal conditions in system logic, for example:
if (a>10 for 10 sec)
then doSomething
else
returnToParentState
I implemented this using additional "detected" states, but this solution looks weird and unclear. (See picture below).
May be there is another way to do this?
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