How to give manual rotation to 6DOF joint in Simscape Multibody ?

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I am trying to to give translation and rotation data to a 6DOF joint below in Simscape Multibody. I have figured out how to give linear motion but how do I give rotation ?

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Steve Miller
Steve Miller 2023-3-12
Spherical primitives can only be actuated using torques.
Options:
  1. You could create a closed-loop controller that will apply the correct torques to force the spherical primitive to the angle you specify.
  2. You can switch to a Bushing Joint, which has three rotational primitives instead of a spherical joint. Those primitives can be motion actuated.
--Steve

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