Detect object overlapping in Simscape Multibody
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Hello community,
I'm currently working on a project where I'm trying to support my development with Simscape Multibody. The project involves a system consisting of multiple cylinders that are attached to rigid rods (modelled as solids). To ensure flawless motion of the system, I want to build a Simscape model to detect potential collisions in the multibody system.
Ideally, I want to actuate all the cylinders automated to reach all possible positions and automatically detect where objects overlap (and export this information to verify it in my CAD-software).
Normally in SimScape, when objects are overlapping (e.g. a cylinder piston "crashing" into its housing), nothing happens as these end stops have to be specified in the joint properties. Is there a way to detect overlapping objects without letting them collide (and bring the motion to a stop) as it would be the case when you use the "spatial contact force" block?
Thanks in advance.
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