How to convert X, Y, Z cartesian coordinates into a surface.
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Hello,
I have three vectors representing x, y, and z cartesian coordinates of half of a nosecone shape. I need to convert the z data into a "matrix of z heights", as as described in the documentation for Grid Surfaces used in Simscape Multibody (https://www.mathworks.com/help/sm/ref/gridsurface.html#mw_e7b9ffe5-592d-4971-9715-092dba7fd93a).
I tried to use the diag() command and surf() to check things, but it isn't quite right; there are valleys between rows of points and some of the negative space outside the nosecone is also included. Additionally, Simscape grid surfaces need x and y vectors that are monotonic and increasing. I can sort these vectors in Matlab easily enough, I can't seem to get my z matrix quite right when I sort x and y.
Sample code below. The x_coords, y_coords, and z_coords are pulled in from a .mat file.
Thank you!
load('cone_data - Copy.mat');
x = x_coords(:);
y = y_coords(:);
z = z_coords(:);
z = diag(z);
fullset = [x y z];
surf(x, y, z);
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Cris LaPierre
2024-4-11
Please upload the same data you are working with.
The mat file you uploaded does not appear to have the same variables your code uses.
load nosecone.mat
whos
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Voss
2024-4-12
load('cone_data - Copy.mat');
Here's how the surface looks. This is using the matrices x_coords, y_coords, and z_coords.
% a surface based on x, y, and z matrices
figure
surf(x_coords,y_coords,z_coords)
I understand that for Simscape Multibody you need to specify the surface as a matrix z based on x and y being monotonically increasing vectors, instead of matrices. That constraint is the same as requiring the surface to have a footprint (i.e., its projection on the x-y plane) that is a rectangle. Obviously the surface above does not have a rectangular footprint; it's more like a filled-in parabola kind of shape. In order to define your surface on a rectangular footprint, you'll need to fill in some z values outside the parabola. Using zeros is a natural choice for those values, which can be done something like this:
% need to interpolate x/y/z_coords over some rectangular
% grid, so use a scatteredInterpolant
SI = scatteredInterpolant(x_coords(:),y_coords(:),z_coords(:));
% define the grid with some equally-spaced x values
x = linspace(min(x_coords(:)),max(x_coords(:)),25);
% and non-equally-spaced y values (because y_coords is already grid-like)
y = y_coords(:,1);
% interpolate to get z on that grid
[X,Y] = meshgrid(x,y);
Z = max(0,SI(X,Y));
% surface based on x, y vectors, and matrix z
figure
surf(x,y,Z);
Another choice might be NaNs (I have no idea what Simscape Multibody will do with NaN z values, but it's worth a shot, I guess), which can be done like this:
% using the same x-y grid as before, but
Z = SI(X,Y);
Z(Z < 0) = NaN;
% surface based on x, y vectors, and matrix z
figure
surf(x,y,Z);
I guess I would try the one with the zeros first.
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