Simscape Multibody: external force and motion inputs, reaction torque sensing.
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Hello everyone!
I'm using simscape multibody and I'm studying a simple 2-links multibody system.
The frame (1st link) is connected to the 2nd one through a revolute joint coupling.
I'd like to apply:
- a vertical external force (Fext) at the end of the 2nd link
- vary the angle-joint position (theta) from 45° to 60° (therefore, apply a vector, as the angle input, to the joint in Simscape)
The purpose of this study is to sense the Reaction torque (T) at the joint that balances the Fext so that the system stays sill (for every configuration of theta).
How can I do it using Simscape multibody's blocks?
Thank you very much in advance :)

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