Building a pong game with circular obstacles in the middle.. need help

3 次查看(过去 30 天)
So I have made a pong game that is shaped like an octagon and now I want to add two circular bumpers into the mix. I have the circles plotted but I am having trouble creating an if statement that properly defines the circle as a bumper. I need an if statement that will not let the ball enter the circle without triggering my bounce function. Heres the statement I have right now..
if (((newX < circleX2s) & (newX>circleX2s)) & ((newY < circleY2s)...
& (newY > circleY2s)))
plot(circleX2s,circleY2s,'b')
end
The 'plot' is just a test to see if it is registering when the ball enters the circle.
Any suggestions?
Thank you for your help.

采纳的回答

Walter Roberson
Walter Roberson 2015-5-13
distsq1 = (Circle1CenterX - newX).^2 + (Circle1CenterY - newY).^2;
if distsq1 < Circle1Radius.^2
you are inside the circle
end

更多回答(0 个)

类别

Help CenterFile Exchange 中查找有关 Video games 的更多信息

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by