Increasing boundary limits in Unreal engine

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Vivek Mishra
Vivek Mishra 2024-11-26,5:56
评论: Vivek Mishra 2024-11-28,18:47
Hi, I am performing co-simulation of a plane in Matlab something like this:
For visulization, I have chosen the Griffiss airport scene.
When I fly the plane above 1.4 km, it hits an invisible boundary and starts tumbling. For my tests, I need to fly the plane up to 10 km.
Can someone please let me know how to get rid of this invisible boundary so that I can fly the plane up to 10 km?

回答(1 个)

Nishan Nekoo
Nishan Nekoo 2024-11-26,21:31
Hi Vivek, there shouldn't be any invisible boundary. For example, here is the default aircraft flying at an altitude of 14km:
The tumbling might be caused by something else in your physical model, could that be possible? In general, there shouldn't ever be any boundaries around an Unreal scene, I can even place the plane at 140km above with no problem.
Nishan
  3 个评论
Nishan Nekoo
Nishan Nekoo 2024-11-27,14:05
Hi Vivek, assuming you have the correct support package downloaded already, I'd recommend creating a fresh copy of the AutoVrtlEnv project by deleting the plugins from the Epic Games folder and calling sim3d.utils.copyExampleSim3dProject
  1. Navigate to the following directory “C:\Program Files\Epic Games\UE_X\Engine\Plugins\Marketplace”
  2. Find the folder “MathWorks” and delete the entire folder with its contents.
  3. sim3d.utils.copyExampleSim3dProject("C:\project")
Let me know if that works,
Nishan
Vivek Mishra
Vivek Mishra 2024-11-28,18:47
Hi Nishan,
I did that and still same issues. I checked the physics model and it definitely comes from interaction with unreal engine. I get the same behavior when the plane goes out of the land boundaries in X and Y directions. It hits an invisible boundary and the plane starts to tumble uncontrollably.

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