Issues with Code Generation for Simscape Blocks: Rotational Friction and Multibody Interface

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Hello,
I am working on code generation for a robot joint simulation using Simscape and Simulink. Specifically, I’m trying to generate C++ code that includes the following Simscape components:
  • Rotational Friction block
  • Rotational Multibody Interface block
I’ve built the model successfully and code generation (using grt.tlc or ert.tlc) completes without errors. However, when inspecting the generated C++ code (including .so and .hpp files), I don’t see any torque or velocity computations that reflect the behavior of the friction model or the multibody interface.
I have verified that:
  • The blocks are correctly connected and behave as expected during simulation.
  • The solver is configured appropriately (e.g., fixed-step, 1kHz).
  • The code generation target is set to support C++ output.
I suspect that some parts of these Simscape blocks may not be included in the generated code due to code generation limitations or runtime dependencies.
Could you clarify:
  1. Are the Rotational Friction and Rotational Multibody Interface blocks fully supported for C/C++ code generation?
  2. If not, is there a recommended way to manually implement equivalent friction behavior in a C-compatible form (e.g., via a MATLAB Function block)?
  3. What are the best practices for ensuring that Simscape physical models are captured in generated code?
Any documentation or references on Simscape block support for code generation would also be appreciated.
Thanks in advance.

回答(1 个)

Shishir Reddy
Shishir Reddy 2025-7-18
The Rotational Friction and Rotational Multibody Interface blocks are part of the Simscape physical modeling domain. While many Simscape blocks are supported for C/C++ code generation, they are generally not intended to produce explicit C++ source code for each internal computation like torque or velocity equations. Instead, much of the physical behavior is compiled into compiled runtime artifacts (e.g., .so/.dll files), and the generated C++ code may only include high-level interfaces or wrapper functions.
This means that even though the model simulates correctly and builds without error using grt.tlc or ert.tlc, you may not see detailed torque/velocity calculations directly in the C++ code, as they're abstracted into these compiled components.
If you need full visibility or control over the computation, a common practice is to re-implement critical parts using:
  • MATLAB Function blocks with manually defined friction dynamics.
  • Simulink blocks representing simplified physical behaviors.
This gives you better control over the generated C/C++ code and ensures it's transparent and traceable.
For detailed list of products and blocks that are supported for code generation, kindly refer the following documentation -
I hope this helps.

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