Is there a way to obtain light intensity information when lighting a surface?

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Suppose we create a very basic surface and single-faced lighting.
peaks(10)
light
Is there a way to obtain the matrix indicating light intensity on the surface patches for the current view? Alternatively is there a way to simply obtain the FaceColor attribute which is being applied to the individual patches on the surface (I assume that from subtracting this FaceColor from the unlit FaceColor, we can obtain intensity)?
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Carmelo Mineo
Carmelo Mineo 2021-1-6
Hello all. I am having the same issue. Does anyone have any idea to measure the light intensity on each node of a mesh, for a given lighting condition?

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