how to get the surface patch after delaunay triangulation

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I have a set of point cloud ,after delaunay triangulated these points,I got a connectivity of all the points.What can I do to get the surface triangular patches of the rebuilt 3D model.Or,I want to get the connectivity of all the points without inner egdes.Thank you.

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Mike Garrity
Mike Garrity 2016-1-25
Have you tried the freeBoundary method as shown in the first example on this documentation page ?

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