Interpolation of 3D point data

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Hello, I have a nx5 matrix where column 3, 4 and 5 are x,y,z 3D points respectively. I was wondering how I would interpolate (smooth) this 3D data. Many thanks
  4 个评论
Walter Roberson
Walter Roberson 2016-4-20
What properties does the curve need to have? Are you looking for a spline fit? A pchip fit?
shellmcg
shellmcg 2016-4-20
Hi Walter, I was looking at a spline fit.

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采纳的回答

John D'Errico
John D'Errico 2016-4-29
编辑:John D'Errico 2016-4-29
You can use my interparc tool, as found on the file exchange. It is designed to solve exactly this problem, in 2 or more dimensions.
xyz = interparc(1000,x,y,z,'spline');
xyz will be a 1000x3 array, where each row is an interpolated point on the curve.
Of course, you can do the interpolation in other ways. If you want to do the work in MATLAB yourself in much the same way as you tried to do it:
t = [0;cumsum(sqrt(diff(x).^2+diff(y).^2+diff(z).^2))];
t = t/t(end);
ti = linspace(0,1,1000);
xx = spline(t,x,ti);
yy = spline(t,y,ti);
zz = spline(t,z,ti);
The above solution, which uses a cumulative piecewise linear arclength as the parameter for interpolation, deals more properly with points that are not uniformly spaced.

更多回答(2 个)

Walter Roberson
Walter Roberson 2016-4-20
It looks to me as if you likely want a scattered interpolant.
  2 个评论
shellmcg
shellmcg 2016-4-22
编辑:Walter Roberson 2016-4-22
No I am asked to do a spline fit. Any suggestions?
This is all I got with errors
xx=linspace(matrix(1,3),matrix(end,3),1000);
yy = spline(matrix(:,3),matrix(:,4),xx);
zz = spline(matrix(:,3),matrix(:,5),xx);
Thanks

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shellmcg
shellmcg 2016-4-28
Figured this Question out
Inter_p= linspace(1,length(Data),1000); %create a array of points within the length of the data
xx=spline(1:length(Data),x,Inter_p); % use points created above to interpolate x,y,and z
yy=spline(1:length(Data),y,Inter_p);
zz=spline(1:length(Data),z,Inter_p);
  1 个评论
John D'Errico
John D'Errico 2016-4-28
编辑:John D'Errico 2016-4-29
I'm sorry, but this answer is just a poor way of solving the problem, presuming the points are somehow equally spaced. Use of a spline as was done here can cause some strange artifacts.

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